After the success of space horror Mouthwashing, Swedish developer Wrong Organ has created a Battlefield-inspired co-op with a supernatural twist
‘Claustrophobic”, “oppressive”, “pretty depressing” – these are the words Jeffrey Tomec and Dave van Egdom volunteer when I ask them to reflect on their work as part of Swedish indie developer Wrong Organ. I’d add “nightmare-inducing”, too. Their last game, Mouthwashing, was an acclaimed work of horror storytelling set on a scuttled space freighter, in which players uncover the horrible things its desperate crew have done to each other.
When you’re planning a follow-up to something so pitilessly nasty, how do you raise the stakes? Well, you could set the entire game in the stifling crew compartment of a heavily armoured tank, a coffin-like interior you share with two other players as you co-operatively attempt to pilot your beleaguered war machine to safety through the crumbling remains of a city in enemy territory.
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After the success of space horror Mouthwashing, Swedish developer Wrong Organ has created a Battlefield-inspired co-op with a supernatural twist
‘Claustrophobic”, “oppressive”, “pretty depressing” – these are the words Jeffrey Tomec and Dave van Egdom volunteer when I ask them to reflect on their work as part of Swedish indie developer Wrong Organ. I’d add “nightmare-inducing”, too. Their last game, Mouthwashing, was an acclaimed work of horror storytelling set on a scuttled space freighter, in which players uncover the horrible things its desperate crew have done to each other.
When you’re planning a follow-up to something so pitilessly nasty, how do you raise the stakes? Well, you could set the entire game in the stifling crew compartment of a heavily armoured tank, a coffin-like interior you share with two other players as you co-operatively attempt to pilot your beleaguered war machine to safety through the crumbling remains of a city in enemy territory. Continue reading…Technology | The Guardian
