Metroid Prime 4: Beyond review – Samus Aran is suited up for action again. Was it worth the 18-year wait?

Nintendo Switch/Switch 2 (version tested); Retro Studios/Nintendo
The bounty hunter – Nintendo’s most badass and most neglected hero – returns in an atmospheric throwback sci-fi adventure that’s entirely untroubled by the conventions of modern game design

In a frozen laboratory full of cryogenically suspended experimental life forms, metal boots disturb the frost. A lone bounty hunter in a familiar orange exosuit points her blaster ahead. Making my way towards the facility’s power generator, scanning doors and hunting for secret entrances, broken hatches and hidden keys, I suspect that I know exactly what’s going to happen when this place begins to thaw; every clank and creak sounds sounds as if it could be a long-dormant beast busting out of one of those pods. And yet Samus Aran delves deeper, because she has never been afraid of anything.

This section of Prime 4 is classic Metroid: atmospheric, eerie, lonely, dangerous and cryptic. Samus, Nintendo’s coolest hero, is impeccably awesome, equipped here with new psychic powers that accent her suit with pulsing purple light. (I have taken many screenshots of her looking identically badass all over the game’s planet.) She is controlled with dual sticks, or – much better, much more intuitive – by pointing one of the Switch 2’s remotes at the screen to aim. Or even by using it as a mouse on a table or your knee, though this made my wrist hurt after a while. She transforms into a rolling ball, moves statues into place with her mind, and rides a futuristic shape-shifting motorcycle across lava and sand between this distant planet’s abandoned facilities, unlocking its dead civilisation’s lost knowledge.

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Nintendo Switch/Switch 2 (version tested); Retro Studios/NintendoThe bounty hunter – Nintendo’s most badass and most neglected hero – returns in an atmospheric throwback sci-fi adventure that’s entirely untroubled by the conventions of modern game design
In a frozen laboratory full of cryogenically suspended experimental life forms, metal boots disturb the frost. A lone bounty hunter in a familiar orange exosuit points her blaster ahead. Making my way towards the facility’s power generator, scanning doors and hunting for secret entrances, broken hatches and hidden keys, I suspect that I know exactly what’s going to happen when this place begins to thaw; every clank and creak sounds sounds as if it could be a long-dormant beast busting out of one of those pods. And yet Samus Aran delves deeper, because she has never been afraid of anything.
This section of Prime 4 is classic Metroid: atmospheric, eerie, lonely, dangerous and cryptic. Samus, Nintendo’s coolest hero, is impeccably awesome, equipped here with new psychic powers that accent her suit with pulsing purple light. (I have taken many screenshots of her looking identically badass all over the game’s planet.) She is controlled with dual sticks, or – much better, much more intuitive – by pointing one of the Switch 2’s remotes at the screen to aim. Or even by using it as a mouse on a table or your knee, though this made my wrist hurt after a while. She transforms into a rolling ball, moves statues into place with her mind, and rides a futuristic shape-shifting motorcycle across lava and sand between this distant planet’s abandoned facilities, unlocking its dead civilisation’s lost knowledge. Continue reading…Technology | The Guardian

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