PC; Edmund McMillen and Tyler Glaiel
This mischievous roguelike escapade featuring utterly fiendish felines is compelling, and impressively tasteless
You know that old saying about cats having nine lives? Well, as far as Mewgenics is concerned, you can forget it – and you can also forget the idea that a game about cats has to be in any way cute. These kitties are red in tooth and claw, prone to strange mutations, and strictly limited to just the one life, which often ends swiftly and brutally.
Such is the nature of roguelike, a format that has spawned some of the biggest indie hits of the past 20 years. In these games, failure is permanent; dying sends you back not to the last checkpoint but back to the beginning, the game reshuffling its elements into a new shape for your next run. And so it goes in Mewgenics. You gather a party of four felines and send them out on a questing journey, from which they return victorious or not at all.
Continue reading…
PC; Edmund McMillen and Tyler Glaiel This mischievous roguelike escapade featuring utterly fiendish felines is compelling, and impressively tasteless
You know that old saying about cats having nine lives? Well, as far as Mewgenics is concerned, you can forget it – and you can also forget the idea that a game about cats has to be in any way cute. These kitties are red in tooth and claw, prone to strange mutations, and strictly limited to just the one life, which often ends swiftly and brutally.
Such is the nature of roguelike, a format that has spawned some of the biggest indie hits of the past 20 years. In these games, failure is permanent; dying sends you back not to the last checkpoint but back to the beginning, the game reshuffling its elements into a new shape for your next run. And so it goes in Mewgenics. You gather a party of four felines and send them out on a questing journey, from which they return victorious or not at all. Continue reading…Technology | The Guardian
