{"id":11047,"date":"2023-08-03T08:37:31","date_gmt":"2023-08-03T06:37:31","guid":{"rendered":"http:\/\/costops.com\/index.php\/2023\/08\/03\/baldurs-gate-3-review-the-video-game-where-you-can-do-almost-anything\/"},"modified":"2023-08-03T08:37:31","modified_gmt":"2023-08-03T06:37:31","slug":"baldurs-gate-3-review-the-video-game-where-you-can-do-almost-anything","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2023\/08\/03\/baldurs-gate-3-review-the-video-game-where-you-can-do-almost-anything\/","title":{"rendered":"Baldur\u2019s Gate 3 review \u2013 the video game where you can do (almost) anything"},"content":{"rendered":"<p>Anything seems possible in this massive RPG, but the trick isn\u2019t magic technology, say developers at Larian Studios<\/p>\n<p>\u201cA scripter was convinced that it would make the scene complete if you could be turned into a wheel of cheese,\u201d Larian Studios\u2019 lead systems designer Nick Pechenin tells me. The main story of Baldur\u2019s Gate 3 is about an invasion of tentacle-mouthed creatures that wouldn\u2019t look out of place in one of HP Lovecraft\u2019s Cthulhu horror stories, so a sidequest where a disgruntled wizard transforms you into cheese may seem out of place. But moments like this encapsulate why Larian is the game developer that comes closest to capturing the anarchic freedom of real-world sessions of Dungeons &amp; Dragons.<\/p>\n<p>More than 20 years ago, before Mass Effect and Dragon Age, before even Star Wars: Knights of the Old Republic, much-loved developer BioWare made its name with Baldur\u2019s Gate and its sequel. \u201cWhen the original games came out, they were the bleeding edge of what was possible technologically, visually, and story-wise,\u201d says Pechenin. \u201cBioWare was trying to release a game that was as beautiful and as technologically powerful as could be humanly achieved at that stage; that\u2019s what we are trying to do.\u201d<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2023\/aug\/03\/baldurs-gate-3-review-the-video-game-where-you-can-do-almost-anything\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/87a11a2cab107271c7c649697b9b1b2e6529bcf6\/240_0_3600_2160\/master\/3600.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=2847c974c3f9a5a12f2c27290213c44a\" title=\"Baldur\u2019s Gate 3 review \u2013 the video game where you can do (almost) anything\" \/>Anything seems possible in this massive RPG, but the trick isn\u2019t magic technology, say developers at Larian Studios<br \/>\n\u201cA scripter was convinced that it would make the scene complete if you could be turned into a wheel of cheese,\u201d Larian Studios\u2019 lead systems designer Nick Pechenin tells me. The main story of Baldur\u2019s Gate 3 is about an invasion of tentacle-mouthed creatures that wouldn\u2019t look out of place in one of HP Lovecraft\u2019s Cthulhu horror stories, so a sidequest where a disgruntled wizard transforms you into cheese may seem out of place. But moments like this encapsulate why Larian is the game developer that comes closest to capturing the anarchic freedom of real-world sessions of Dungeons &amp; Dragons.<br \/>\nMore than 20 years ago, before Mass Effect and Dragon Age, before even Star Wars: Knights of the Old Republic, much-loved developer BioWare made its name with Baldur\u2019s Gate and its sequel. \u201cWhen the original games came out, they were the bleeding edge of what was possible technologically, visually, and story-wise,\u201d says Pechenin. \u201cBioWare was trying to release a game that was as beautiful and as technologically powerful as could be humanly achieved at that stage; that\u2019s what we are trying to do.\u201d Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Anything seems possible in this massive RPG, but the trick isn\u2019t magic technology, say developers at Larian Studios \u201cA scripter was convinced that it would make the scene complete if you could be turned into a wheel of cheese,\u201d Larian Studios\u2019 lead systems designer Nick Pechenin tells me. The main story of Baldur\u2019s Gate 3 &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2023\/08\/03\/baldurs-gate-3-review-the-video-game-where-you-can-do-almost-anything\/\"> <span class=\"screen-reader-text\">Baldur\u2019s Gate 3 review \u2013 the video game where you can do (almost) anything<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":11048,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/11047"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=11047"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/11047\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/11048"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=11047"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=11047"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=11047"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}