{"id":11089,"date":"2023-08-07T12:37:35","date_gmt":"2023-08-07T10:37:35","guid":{"rendered":"http:\/\/costops.com\/index.php\/2023\/08\/07\/hauntii-a-game-about-death-possession-and-navigating-eternity\/"},"modified":"2023-08-07T12:37:35","modified_gmt":"2023-08-07T10:37:35","slug":"hauntii-a-game-about-death-possession-and-navigating-eternity","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2023\/08\/07\/hauntii-a-game-about-death-possession-and-navigating-eternity\/","title":{"rendered":"Hauntii, a game about death, possession and navigating eternity"},"content":{"rendered":"<p>In this forthcoming black and white adventure game, you play as a ghost on a quest to ascend to a higher plane of the afterlife<\/p>\n<p>Why would you want to make a game about death? \u201cTo me, it\u2019s fascinating,\u201d says Leo Dasso, director of Hauntii, a game about navigating eternity as a ghost. All of us have to cope with the changing circumstances of life, and death is the most extreme change of all, he says. And because death is universal, Dasso thinks the story will be of interest to everyone. \u201cAs far as I know, nobody\u2019s immortal,\u201d he laughs.<\/p>\n<p>Not that he wants to put a downer on things. \u201cOften stories or games about death can kind of be morbid, [and] we really didn\u2019t want that for this game,\u201d he says. \u201c[Kirby creator Masahiro] Sakurai says that no matter what, a game should be entertaining first.\u201d And so it is with Hauntii, which sees your friendly ghost meeting a cavalcade of curious and often funny entities as they travel through the afterlife.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2023\/aug\/04\/hauntii-a-game-about-death-possession-and-navigating-eternity\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/188504b4539fcf70779de7c5392b712d963a2f98\/225_0_2096_1258\/master\/2096.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=a847ad46be9710b2708271b48cb63c74\" title=\"Hauntii, a game about death, possession and navigating eternity\" \/>In this forthcoming black and white adventure game, you play as a ghost on a quest to ascend to a higher plane of the afterlife<br \/>\nWhy would you want to make a game about death? \u201cTo me, it\u2019s fascinating,\u201d says Leo Dasso, director of Hauntii, a game about navigating eternity as a ghost. All of us have to cope with the changing circumstances of life, and death is the most extreme change of all, he says. And because death is universal, Dasso thinks the story will be of interest to everyone. \u201cAs far as I know, nobody\u2019s immortal,\u201d he laughs.<br \/>\nNot that he wants to put a downer on things. \u201cOften stories or games about death can kind of be morbid, [and] we really didn\u2019t want that for this game,\u201d he says. \u201c[Kirby creator Masahiro] Sakurai says that no matter what, a game should be entertaining first.\u201d And so it is with Hauntii, which sees your friendly ghost meeting a cavalcade of curious and often funny entities as they travel through the afterlife. Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this forthcoming black and white adventure game, you play as a ghost on a quest to ascend to a higher plane of the afterlife Why would you want to make a game about death? \u201cTo me, it\u2019s fascinating,\u201d says Leo Dasso, director of Hauntii, a game about navigating eternity as a ghost. All of &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2023\/08\/07\/hauntii-a-game-about-death-possession-and-navigating-eternity\/\"> <span class=\"screen-reader-text\">Hauntii, a game about death, possession and navigating eternity<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":11090,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/11089"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=11089"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/11089\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/11090"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=11089"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=11089"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=11089"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}