{"id":13621,"date":"2024-03-08T14:37:42","date_gmt":"2024-03-08T13:37:42","guid":{"rendered":"https:\/\/costops.com\/index.php\/2024\/03\/08\/playstation-ahoy-how-rares-pirate-adventure-sea-of-thieves-set-sail-for-a-new-platform\/"},"modified":"2024-03-08T14:37:42","modified_gmt":"2024-03-08T13:37:42","slug":"playstation-ahoy-how-rares-pirate-adventure-sea-of-thieves-set-sail-for-a-new-platform","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2024\/03\/08\/playstation-ahoy-how-rares-pirate-adventure-sea-of-thieves-set-sail-for-a-new-platform\/","title":{"rendered":"PlayStation, ahoy! How Rare\u2019s pirate adventure Sea of Thieves set sail for a new platform"},"content":{"rendered":"<p>Six years since its voyage began, the oceanic co-op is landing on PS5 \u2013 and the team behind the game can\u2019t wait to empower the creativity of a whole new community of players<\/p>\n<p>One evening many months ago, Mike Chapman, the creative director of the co-op pirate adventure game Sea of Thieves, sat down to play the game with producer Joe Neate. This wasn\u2019t just a standard playtest \u2013 joining them online would be a crew of players they\u2019d never taken to the ocean with before. It was a team from Sony Interactive Entertainment. The plan to bring the Xbox exclusive to PS5 had just been hatched; now it was time to get into the detail. \u201cWe were educating them about the game, talking through what was special about it,\u201d says Neate. \u201cIt was so surreal,\u201d chips in Chapman. \u201cTrying to find treasure on an island with a group from a different platform holder \u2026\u201d<\/p>\n<p>The PS5 launch is scheduled for 30 April, and pre-orders are now open, but it\u2019s only the latest stage in the evolution of this fascinating game. Launched on 20 March 2018, it was the most ambitious project in the long history of veteran British studio Rare. Billed as a cooperative pirate adventure, Sea of Thieves gave players access to a vast multiplayer world of oceanic exploration, buried treasure and ship-to-ship battles. The design philosophy behind the game was simple, yet extremely risky: tools not rules. Players would be given everything they needed to set out on their own pirate adventures \u2013 even musical instruments and gallons of virtual grog \u2013 but there would be no overarching narrative, no skill trees, no complex character progression systems. The stories would come from the players themselves, as they built their crews and fought other buccaneers for fame and fortune.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2024\/mar\/08\/sea-of-thieves-playstation-5-launch-rare\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/0083adfba91e6fc87867e22cc84856fdb9eb8f33\/67_0_1800_1080\/master\/1800.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=5263913bee3f3e5df38f59de833395a1\" title=\"PlayStation, ahoy! How Rare\u2019s pirate adventure Sea of Thieves set sail for a new platform\" \/>Six years since its voyage began, the oceanic co-op is landing on PS5 \u2013 and the team behind the game can\u2019t wait to empower the creativity of a whole new community of players<br \/>\nOne evening many months ago, Mike Chapman, the creative director of the co-op pirate adventure game Sea of Thieves, sat down to play the game with producer Joe Neate. This wasn\u2019t just a standard playtest \u2013 joining them online would be a crew of players they\u2019d never taken to the ocean with before. It was a team from Sony Interactive Entertainment. The plan to bring the Xbox exclusive to PS5 had just been hatched; now it was time to get into the detail. \u201cWe were educating them about the game, talking through what was special about it,\u201d says Neate. \u201cIt was so surreal,\u201d chips in Chapman. \u201cTrying to find treasure on an island with a group from a different platform holder \u2026\u201d<br \/>\nThe PS5 launch is scheduled for 30 April, and pre-orders are now open, but it\u2019s only the latest stage in the evolution of this fascinating game. Launched on 20 March 2018, it was the most ambitious project in the long history of veteran British studio Rare. Billed as a cooperative pirate adventure, Sea of Thieves gave players access to a vast multiplayer world of oceanic exploration, buried treasure and ship-to-ship battles. The design philosophy behind the game was simple, yet extremely risky: tools not rules. Players would be given everything they needed to set out on their own pirate adventures \u2013 even musical instruments and gallons of virtual grog \u2013 but there would be no overarching narrative, no skill trees, no complex character progression systems. The stories would come from the players themselves, as they built their crews and fought other buccaneers for fame and fortune. Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Six years since its voyage began, the oceanic co-op is landing on PS5 \u2013 and the team behind the game can\u2019t wait to empower the creativity of a whole new community of players One evening many months ago, Mike Chapman, the creative director of the co-op pirate adventure game Sea of Thieves, sat down to &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2024\/03\/08\/playstation-ahoy-how-rares-pirate-adventure-sea-of-thieves-set-sail-for-a-new-platform\/\"> <span class=\"screen-reader-text\">PlayStation, ahoy! How Rare\u2019s pirate adventure Sea of Thieves set sail for a new platform<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":13622,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/13621"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=13621"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/13621\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/13622"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=13621"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=13621"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=13621"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}