{"id":14909,"date":"2024-06-21T08:37:49","date_gmt":"2024-06-21T06:37:49","guid":{"rendered":"http:\/\/costops.com\/index.php\/2024\/06\/21\/i-have-always-felt-the-world-was-a-harsh-place-elden-rings-hidetaka-miyazaki-on-why-he-may-never-stop-making-games\/"},"modified":"2024-06-21T08:37:49","modified_gmt":"2024-06-21T06:37:49","slug":"i-have-always-felt-the-world-was-a-harsh-place-elden-rings-hidetaka-miyazaki-on-why-he-may-never-stop-making-games","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2024\/06\/21\/i-have-always-felt-the-world-was-a-harsh-place-elden-rings-hidetaka-miyazaki-on-why-he-may-never-stop-making-games\/","title":{"rendered":"\u2018I have always felt the world was a harsh place\u2019: Elden Ring\u2019s Hidetaka Miyazaki on why he may never stop making games"},"content":{"rendered":"<p>As Elden Ring\u2019s much-anticipated final expansion is released, its designer gives a glimpse into how he crafts his harsh, beautiful, rewarding gameworlds<\/p>\n<p>Much has changed for Hidetaka Miyazaki in the past 10 years. In May 2014, he was made president of FromSoftware \u2013 the Japanese game developer known for its breakout dark fantasy hits Demon\u2019s Souls (2009), Dark Souls (2011) and Bloodborne (2015), all games he himself directed. Back then, FromSoftware\u2019s games were critical darlings with devoted followings, but they were not enormous bestsellers, shifting a few million copies each. But in 2022, the company released the splendid, imperious Elden Ring, a collaboration with fantasy writer George RR Martin that is not only Miyazaki\u2019s masterpiece but also by far his most popular work: to date it has sold 25m copies. FromSoftware is no longer a niche maker of cult hits. It is now the home of a genuine blockbuster.<\/p>\n<p>Has this changed Miyazaki\u2019s outlook? Perhaps unsurprisingly, given how unforgiving and cold his games\u2019 worlds are, he is not the most optimistic person you\u2019ll ever meet. \u201cElden Ring was in a league of its own in terms of the success and critical acclaim that it has seen, but what we try to do as a company is never assume that will happen again with our future games,\u201d he tells me in an interview in Los Angeles. \u201cNo decision is based on any assumption that, hey, we did it once, it\u2019s going to happen again. Allowing for this rather conservative forecast gives us room to fail \u2013 and that in turn results in better games and better decisions. In a roundabout way, I think that assumption of not making another hit, that conservative outlook, is fuelling and aiding our game design.\u201d<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/article\/2024\/jun\/21\/hidetaka-miyazaki-fromsoftware-elden-ring-shadow-erdtree\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/9a351d84bf18a14e9ed264342456f4eaa19fc9f5\/1195_0_1995_1197\/master\/1995.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=476358cc282b3d4f46d21d3fe44661e3\" title=\"\u2018I have always felt the world was a harsh place\u2019: Elden Ring\u2019s Hidetaka Miyazaki on why he may never stop making games\" \/>As Elden Ring\u2019s much-anticipated final expansion is released, its designer gives a glimpse into how he crafts his harsh, beautiful, rewarding gameworlds<br \/>\nMuch has changed for Hidetaka Miyazaki in the past 10 years. In May 2014, he was made president of FromSoftware \u2013 the Japanese game developer known for its breakout dark fantasy hits Demon\u2019s Souls (2009), Dark Souls (2011) and Bloodborne (2015), all games he himself directed. Back then, FromSoftware\u2019s games were critical darlings with devoted followings, but they were not enormous bestsellers, shifting a few million copies each. But in 2022, the company released the splendid, imperious Elden Ring, a collaboration with fantasy writer George RR Martin that is not only Miyazaki\u2019s masterpiece but also by far his most popular work: to date it has sold 25m copies. FromSoftware is no longer a niche maker of cult hits. It is now the home of a genuine blockbuster.<br \/>\nHas this changed Miyazaki\u2019s outlook? Perhaps unsurprisingly, given how unforgiving and cold his games\u2019 worlds are, he is not the most optimistic person you\u2019ll ever meet. \u201cElden Ring was in a league of its own in terms of the success and critical acclaim that it has seen, but what we try to do as a company is never assume that will happen again with our future games,\u201d he tells me in an interview in Los Angeles. \u201cNo decision is based on any assumption that, hey, we did it once, it\u2019s going to happen again. Allowing for this rather conservative forecast gives us room to fail \u2013 and that in turn results in better games and better decisions. In a roundabout way, I think that assumption of not making another hit, that conservative outlook, is fuelling and aiding our game design.\u201d Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As Elden Ring\u2019s much-anticipated final expansion is released, its designer gives a glimpse into how he crafts his harsh, beautiful, rewarding gameworlds Much has changed for Hidetaka Miyazaki in the past 10 years. In May 2014, he was made president of FromSoftware \u2013 the Japanese game developer known for its breakout dark fantasy hits Demon\u2019s &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2024\/06\/21\/i-have-always-felt-the-world-was-a-harsh-place-elden-rings-hidetaka-miyazaki-on-why-he-may-never-stop-making-games\/\"> <span class=\"screen-reader-text\">\u2018I have always felt the world was a harsh place\u2019: Elden Ring\u2019s Hidetaka Miyazaki on why he may never stop making games<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":14910,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/14909"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=14909"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/14909\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/14910"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=14909"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=14909"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=14909"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}