{"id":15603,"date":"2024-08-20T19:37:16","date_gmt":"2024-08-20T17:37:16","guid":{"rendered":"https:\/\/costops.com\/index.php\/2024\/08\/20\/a-new-age-begins-civilization-7-captures-the-chaos-of-human-history-in-manageable-doses\/"},"modified":"2024-08-20T19:37:16","modified_gmt":"2024-08-20T17:37:16","slug":"a-new-age-begins-civilization-7-captures-the-chaos-of-human-history-in-manageable-doses","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2024\/08\/20\/a-new-age-begins-civilization-7-captures-the-chaos-of-human-history-in-manageable-doses\/","title":{"rendered":"A new age begins: Civilization 7 captures the chaos of human history in manageable doses"},"content":{"rendered":"<p>Firaxis Games needed to move on from Civilization 6 because, its developers explain, \u2018it was getting too big for its britches\u2019<\/p>\n<p>It\u2019s been eight years since Civilization 6 \u2013 the most recent in a very long-running strategy game series that sees you take a nation from the prehistoric settlement of their first town through centuries of development until they reach the space age. Since 2016 it has amassed an abundance of expansions, scenario packs, new nations, modes and systems for players to master \u2013 but series producer Dennis Shirk at Firaxis Games feels that enough it enough. \u201cIt was getting too big for its britches,\u201d he says. \u201cIt was time to make something new.\u201d<\/p>\n<p>\u201cIt\u2019s tough to even get through the whole game,\u201d designer Ed Beach says, singling out the key problem that Firaxis aims to solve with the forthcoming Civilization 7. While the early turns of a campaign in Civilization 6 can be swift, when you\u2019re only deciding the actions for the population of a single town, \u201cthe number of systems, units, and entities you must manage explodes after a while,\u201d Beach says. From turn one to victory, a single campaign can take more than 20 hours, and if you start falling behind other nations, it can be tempting to restart long before you see the endgame.<\/p>\n<p><em>Civilization 7 will be released on PC, Mac, Xbox, PlayStation 4\/5 and Nintendo Switch on 11 February 2025.<\/em><\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/article\/2024\/aug\/20\/civilization-7-history-firaxis-games-civilization-6\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/933207e1e89ec70d32418eeb7d771f2d0eb5c4d9\/240_0_3600_2160\/master\/3600.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=323c702633b9f8f80fdcfe2b33d20387\" title=\"A new age begins: Civilization 7 captures the chaos of human history in manageable doses\" \/>Firaxis Games needed to move on from Civilization 6 because, its developers explain, \u2018it was getting too big for its britches\u2019<br \/>\nIt\u2019s been eight years since Civilization 6 \u2013 the most recent in a very long-running strategy game series that sees you take a nation from the prehistoric settlement of their first town through centuries of development until they reach the space age. Since 2016 it has amassed an abundance of expansions, scenario packs, new nations, modes and systems for players to master \u2013 but series producer Dennis Shirk at Firaxis Games feels that enough it enough. \u201cIt was getting too big for its britches,\u201d he says. \u201cIt was time to make something new.\u201d<br \/>\n\u201cIt\u2019s tough to even get through the whole game,\u201d designer Ed Beach says, singling out the key problem that Firaxis aims to solve with the forthcoming Civilization 7. While the early turns of a campaign in Civilization 6 can be swift, when you\u2019re only deciding the actions for the population of a single town, \u201cthe number of systems, units, and entities you must manage explodes after a while,\u201d Beach says. From turn one to victory, a single campaign can take more than 20 hours, and if you start falling behind other nations, it can be tempting to restart long before you see the endgame.<br \/>\nCivilization 7 will be released on PC, Mac, Xbox, PlayStation 4\/5 and Nintendo Switch on 11 February 2025. Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Firaxis Games needed to move on from Civilization 6 because, its developers explain, \u2018it was getting too big for its britches\u2019 It\u2019s been eight years since Civilization 6 \u2013 the most recent in a very long-running strategy game series that sees you take a nation from the prehistoric settlement of their first town through centuries &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2024\/08\/20\/a-new-age-begins-civilization-7-captures-the-chaos-of-human-history-in-manageable-doses\/\"> <span class=\"screen-reader-text\">A new age begins: Civilization 7 captures the chaos of human history in manageable doses<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":15604,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/15603"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=15603"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/15603\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/15604"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=15603"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=15603"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=15603"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}