{"id":16579,"date":"2024-11-15T13:37:14","date_gmt":"2024-11-15T12:37:14","guid":{"rendered":"http:\/\/costops.com\/index.php\/2024\/11\/15\/we-dont-go-to-ravenholm-the-story-behind-half-life-2s-most-iconic-level\/"},"modified":"2024-11-15T13:37:14","modified_gmt":"2024-11-15T12:37:14","slug":"we-dont-go-to-ravenholm-the-story-behind-half-life-2s-most-iconic-level","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2024\/11\/15\/we-dont-go-to-ravenholm-the-story-behind-half-life-2s-most-iconic-level\/","title":{"rendered":"\u2018We don\u2019t go to Ravenholm\u2019: the story behind Half-Life 2\u2019s most iconic level"},"content":{"rendered":"<p>On the 20th anniversary of the seminal game, we look back at the extraordinary moment where sci-fi dystopia turned into tense and terrifying body horror<\/p>\n<p>At the start of Valve\u2019s Half-Life 2, the seminal first-person shooter game that turns 20 this month, taciturn scientist Gordon Freeman is trapped within a dystopian cityscape. Armed soldiers patrol the streets, and innocent citizens wander around in a daze, bereft of purpose and future. Dr Wallace Breen, Freeman\u2019s former boss at the scientific \u201cresearch centre\u201d Black Mesa, looks down from giant video screens, espousing the virtues of humankind\u2019s benefactors, an alien race known as The Combine.<\/p>\n<p>As Freeman stumbles through these first few levels of Half-Life 2, the player acclimatises to the horrible future laid out before them. It\u2019s hardly the most cheerful setting, but there are some friendly faces (security guard Barney, Alyx and Eli Vance) and even moments of humour, as Dr Isaac Kleiner\u2019s pet, a debeaked face-eating alien called Lamarr, runs amok in his laboratory. It feels safe. It feels fun. It feels familiar. There\u2019s even a crowbar! And then, the foreshadowing. \u201cThat\u2019s the old passage to Ravenholm,\u201d mutters Alyx Vance during Freeman\u2019s chapter five tour of the Black Mesa East facility. \u201cWe don\u2019t go there any more.\u201d You feel a shiver down your spine; you <em>know<\/em> you will end up going there.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2024\/nov\/15\/we-dont-go-to-ravenholm-the-story-behind-half-life-2s-most-iconic-level\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/59b1e0c75f354c772037e277ba5e0d388db04a18\/32_255_1365_819\/master\/1365.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=49c632614cca745f0fd24a49a3d12fbe\" title=\"\u2018We don\u2019t go to Ravenholm\u2019: the story behind Half-Life 2\u2019s most iconic level\" \/>On the 20th anniversary of the seminal game, we look back at the extraordinary moment where sci-fi dystopia turned into tense and terrifying body horror<br \/>\nAt the start of Valve\u2019s Half-Life 2, the seminal first-person shooter game that turns 20 this month, taciturn scientist Gordon Freeman is trapped within a dystopian cityscape. Armed soldiers patrol the streets, and innocent citizens wander around in a daze, bereft of purpose and future. Dr Wallace Breen, Freeman\u2019s former boss at the scientific \u201cresearch centre\u201d Black Mesa, looks down from giant video screens, espousing the virtues of humankind\u2019s benefactors, an alien race known as The Combine.<br \/>\nAs Freeman stumbles through these first few levels of Half-Life 2, the player acclimatises to the horrible future laid out before them. It\u2019s hardly the most cheerful setting, but there are some friendly faces (security guard Barney, Alyx and Eli Vance) and even moments of humour, as Dr Isaac Kleiner\u2019s pet, a debeaked face-eating alien called Lamarr, runs amok in his laboratory. It feels safe. It feels fun. It feels familiar. There\u2019s even a crowbar! And then, the foreshadowing. \u201cThat\u2019s the old passage to Ravenholm,\u201d mutters Alyx Vance during Freeman\u2019s chapter five tour of the Black Mesa East facility. \u201cWe don\u2019t go there any more.\u201d You feel a shiver down your spine; you know you will end up going there. Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>On the 20th anniversary of the seminal game, we look back at the extraordinary moment where sci-fi dystopia turned into tense and terrifying body horror At the start of Valve\u2019s Half-Life 2, the seminal first-person shooter game that turns 20 this month, taciturn scientist Gordon Freeman is trapped within a dystopian cityscape. Armed soldiers patrol &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2024\/11\/15\/we-dont-go-to-ravenholm-the-story-behind-half-life-2s-most-iconic-level\/\"> <span class=\"screen-reader-text\">\u2018We don\u2019t go to Ravenholm\u2019: the story behind Half-Life 2\u2019s most iconic level<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":16580,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/16579"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=16579"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/16579\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/16580"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=16579"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=16579"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=16579"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}