{"id":17383,"date":"2025-01-20T11:37:29","date_gmt":"2025-01-20T10:37:29","guid":{"rendered":"https:\/\/costops.com\/index.php\/2025\/01\/20\/inside-i-was-doing-the-mario-jump-how-one-artist-became-a-key-player-in-nintendos-story\/"},"modified":"2025-01-20T11:37:29","modified_gmt":"2025-01-20T10:37:29","slug":"inside-i-was-doing-the-mario-jump-how-one-artist-became-a-key-player-in-nintendos-story","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2025\/01\/20\/inside-i-was-doing-the-mario-jump-how-one-artist-became-a-key-player-in-nintendos-story\/","title":{"rendered":"\u2018Inside I was doing the Mario jump\u2019 \u2013 how one artist became a key player in Nintendo\u2019s story"},"content":{"rendered":"<p>Takaya Imamura worked at Nintendo for 32 years before leaving to create his own game, Omega Six. He shares anecdotes from those pivotal years at the creative giant<\/p>\n<p>In 1889 in Kyoto, craftsman Fusajiro Yamauchi founded a hanafuda playing card company. He called it Nintendo \u2013 a phrase whose meaning is lost to time according to Nintendo\u2019s own historians, but which can be translated as \u201cleave luck up to heaven\u201d. In the 1970s, Nintendo eventually transitioned from paper games to electronic ones, making its own luck in the process. It has been a permanent fixture in living rooms across the world ever since.<\/p>\n<p>For budding artist Takaya Imamura, an art student who had been captivated by Metroid and Super Mario Bros 3 in the 1980s, working at Nintendo was a dream. \u201cBack in 1985 when Super Mario came out in Japan, everybody was playing it,\u201d he recalls. \u201cI was at an art university, studying design at the time. Back then, game design wasn\u2019t a thing \u2026 people didn\u2019t even know what game creators were.\u201d<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2025\/jan\/20\/inside-story-nintendo-takaya-inamura\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/1dec99670e7ad164bdc93148ae0348730c7209c8\/40_0_1200_720\/master\/1200.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=3525269b31867b55eb137ccd631cac49\" title=\"\u2018Inside I was doing the Mario jump\u2019 \u2013 how one artist became a key player in Nintendo\u2019s story\" \/>Takaya Imamura worked at Nintendo for 32 years before leaving to create his own game, Omega Six. He shares anecdotes from those pivotal years at the creative giant<br \/>\nIn 1889 in Kyoto, craftsman Fusajiro Yamauchi founded a hanafuda playing card company. He called it Nintendo \u2013 a phrase whose meaning is lost to time according to Nintendo\u2019s own historians, but which can be translated as \u201cleave luck up to heaven\u201d. In the 1970s, Nintendo eventually transitioned from paper games to electronic ones, making its own luck in the process. It has been a permanent fixture in living rooms across the world ever since.<br \/>\nFor budding artist Takaya Imamura, an art student who had been captivated by Metroid and Super Mario Bros 3 in the 1980s, working at Nintendo was a dream. \u201cBack in 1985 when Super Mario came out in Japan, everybody was playing it,\u201d he recalls. \u201cI was at an art university, studying design at the time. Back then, game design wasn\u2019t a thing \u2026 people didn\u2019t even know what game creators were.\u201d Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Takaya Imamura worked at Nintendo for 32 years before leaving to create his own game, Omega Six. He shares anecdotes from those pivotal years at the creative giant In 1889 in Kyoto, craftsman Fusajiro Yamauchi founded a hanafuda playing card company. He called it Nintendo \u2013 a phrase whose meaning is lost to time according &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2025\/01\/20\/inside-i-was-doing-the-mario-jump-how-one-artist-became-a-key-player-in-nintendos-story\/\"> <span class=\"screen-reader-text\">\u2018Inside I was doing the Mario jump\u2019 \u2013 how one artist became a key player in Nintendo\u2019s story<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":17384,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/17383"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=17383"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/17383\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/17384"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=17383"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=17383"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=17383"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}