{"id":17963,"date":"2025-03-04T10:40:34","date_gmt":"2025-03-04T09:40:34","guid":{"rendered":"https:\/\/costops.com\/index.php\/2025\/03\/04\/typewriters-stinky-carpets-and-crazy-press-trips-what-it-was-like-working-on-video-game-mags-in-the-1980s\/"},"modified":"2025-03-04T10:40:34","modified_gmt":"2025-03-04T09:40:34","slug":"typewriters-stinky-carpets-and-crazy-press-trips-what-it-was-like-working-on-video-game-mags-in-the-1980s","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2025\/03\/04\/typewriters-stinky-carpets-and-crazy-press-trips-what-it-was-like-working-on-video-game-mags-in-the-1980s\/","title":{"rendered":"Typewriters, stinky carpets and crazy press trips: what it was like working on video game mags in the 1980s"},"content":{"rendered":"<p>Powered chiefly by enthusiasm and primitive publishing tech, these publications shaped the future of video games media<\/p>\n<p>In the summer of 1985, I made the long pilgrimage from my home in Cheadle Hulme to London\u2019s glamorous Hammersmith Novotel for the Commodore computer show. As a 14-year-old gamer, this was a chance to play the latest titles and see some cool new joysticks, but I was also desperate to visit one particular exhibitor: the publisher Newsfield, home of the wildly popular games mags Crash and Zzap!64. By the time I arrived there was already a long queue of kids at the small stand and most of them were waiting to have their show programmes signed by reigning arcade game champion and Zzap reviewer, Julian Rignall. As an ardent subscriber, I can still remember the thrill of standing in that line, the latest copy of the mag clutched in my sweaty hands. I wouldn\u2019t feel this starstruck again until I met Sigourney Weaver a quarter of a century later.<\/p>\n<p>It turns out I\u2019m not the only one who remembers that day. In his wonderful new book, The Games of a Lifetime, Rignall himself recalls the shock of being swamped by fans. \u201cWe just didn\u2019t expect anything like that,\u201d he writes. \u201cI had no idea readers would be so interested in us. But I loved it.\u201d<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2025\/mar\/04\/working-on-video-game-mags-in-the-1980s\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/d19fc05cf7b5796b29bc4f58904a9464581cab8a\/0_0_2251_1350\/master\/2251.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=b83d232fccf4b85c6967a6d91cb12d85\" title=\"Typewriters, stinky carpets and crazy press trips: what it was like working on video game mags in the 1980s\" \/>Powered chiefly by enthusiasm and primitive publishing tech, these publications shaped the future of video games media<br \/>\nIn the summer of 1985, I made the long pilgrimage from my home in Cheadle Hulme to London\u2019s glamorous Hammersmith Novotel for the Commodore computer show. As a 14-year-old gamer, this was a chance to play the latest titles and see some cool new joysticks, but I was also desperate to visit one particular exhibitor: the publisher Newsfield, home of the wildly popular games mags Crash and Zzap!64. By the time I arrived there was already a long queue of kids at the small stand and most of them were waiting to have their show programmes signed by reigning arcade game champion and Zzap reviewer, Julian Rignall. As an ardent subscriber, I can still remember the thrill of standing in that line, the latest copy of the mag clutched in my sweaty hands. I wouldn\u2019t feel this starstruck again until I met Sigourney Weaver a quarter of a century later.<br \/>\nIt turns out I\u2019m not the only one who remembers that day. In his wonderful new book, The Games of a Lifetime, Rignall himself recalls the shock of being swamped by fans. \u201cWe just didn\u2019t expect anything like that,\u201d he writes. \u201cI had no idea readers would be so interested in us. But I loved it.\u201d Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Powered chiefly by enthusiasm and primitive publishing tech, these publications shaped the future of video games media In the summer of 1985, I made the long pilgrimage from my home in Cheadle Hulme to London\u2019s glamorous Hammersmith Novotel for the Commodore computer show. As a 14-year-old gamer, this was a chance to play the latest &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2025\/03\/04\/typewriters-stinky-carpets-and-crazy-press-trips-what-it-was-like-working-on-video-game-mags-in-the-1980s\/\"> <span class=\"screen-reader-text\">Typewriters, stinky carpets and crazy press trips: what it was like working on video game mags in the 1980s<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":17964,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/17963"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=17963"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/17963\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/17964"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=17963"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=17963"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=17963"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}