{"id":18263,"date":"2025-03-27T12:37:17","date_gmt":"2025-03-27T11:37:17","guid":{"rendered":"https:\/\/costops.com\/index.php\/2025\/03\/27\/these-games-were-indie-smash-hits-but-what-happened-next\/"},"modified":"2025-03-27T12:37:17","modified_gmt":"2025-03-27T11:37:17","slug":"these-games-were-indie-smash-hits-but-what-happened-next","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2025\/03\/27\/these-games-were-indie-smash-hits-but-what-happened-next\/","title":{"rendered":"These games were indie smash hits \u2013 but what happened next?"},"content":{"rendered":"<p>The developers of Thank Goodness You\u2019re Here!, Frog Detective and Consume Me discuss burnout, \u2018second-album syndrome\u2019, erotic fan art, and the other highs and lows of having a breakout success<\/p>\n<p>It is now more or less impossible to put a precise figure on the number of video games released each year. According to <a href=\"https:\/\/steamdb.info\/stats\/releases\/\">data published<\/a> by the digital store Steam, almost 19,000 titles were released in 2024 \u2013 and that\u2019s just on one platform. Hundreds more arrived on consoles and smartphones. In some ways this is the positive sign of a vibrant industry, but how on earth does a new project get noticed? When Triple A titles with multimillion dollar marketing budgets are finding it hard to gain attention (disappointing sales have been reported for Dragon Age: The Veilguard, the Final Fantasy VII remakes and EA Sports FC), what chance is there for a small team to break out?<\/p>\n<p>And yet it does happen. Last year\u2019s surprise hit Balatro has shifted more than 5m copies. Complex medieval strategy title Manor Lords sold 1m copies during its launch weekend. But what awaits a small developer after they achieve success? And what does success even mean in a continuously evolving industry?<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2025\/mar\/27\/these-games-were-indie-smash-hits-but-what-happened-next\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/79d1104771459e70135a268a99617b7439863e2a\/225_0_3596_2160\/master\/3596.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=e4e0246a016a50e7ecd409809ce63b07\" title=\"These games were indie smash hits \u2013 but what happened next?\" \/>The developers of Thank Goodness You\u2019re Here!, Frog Detective and Consume Me discuss burnout, \u2018second-album syndrome\u2019, erotic fan art, and the other highs and lows of having a breakout success<br \/>\nIt is now more or less impossible to put a precise figure on the number of video games released each year. According to data published by the digital store Steam, almost 19,000 titles were released in 2024 \u2013 and that\u2019s just on one platform. Hundreds more arrived on consoles and smartphones. In some ways this is the positive sign of a vibrant industry, but how on earth does a new project get noticed? When Triple A titles with multimillion dollar marketing budgets are finding it hard to gain attention (disappointing sales have been reported for Dragon Age: The Veilguard, the Final Fantasy VII remakes and EA Sports FC), what chance is there for a small team to break out?<br \/>\nAnd yet it does happen. Last year\u2019s surprise hit Balatro has shifted more than 5m copies. Complex medieval strategy title Manor Lords sold 1m copies during its launch weekend. But what awaits a small developer after they achieve success? And what does success even mean in a continuously evolving industry? Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The developers of Thank Goodness You\u2019re Here!, Frog Detective and Consume Me discuss burnout, \u2018second-album syndrome\u2019, erotic fan art, and the other highs and lows of having a breakout success It is now more or less impossible to put a precise figure on the number of video games released each year. According to data published &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2025\/03\/27\/these-games-were-indie-smash-hits-but-what-happened-next\/\"> <span class=\"screen-reader-text\">These games were indie smash hits \u2013 but what happened next?<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":18264,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/18263"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=18263"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/18263\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/18264"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=18263"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=18263"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=18263"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}