{"id":18791,"date":"2025-05-12T07:37:50","date_gmt":"2025-05-12T05:37:50","guid":{"rendered":"http:\/\/costops.com\/index.php\/2025\/05\/12\/doom-the-dark-ages-review-id-software-gets-medieval-in-a-dramatic-rewrite-of-the-shooters-rules\/"},"modified":"2025-05-12T07:37:50","modified_gmt":"2025-05-12T05:37:50","slug":"doom-the-dark-ages-review-id-software-gets-medieval-in-a-dramatic-rewrite-of-the-shooters-rules","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2025\/05\/12\/doom-the-dark-ages-review-id-software-gets-medieval-in-a-dramatic-rewrite-of-the-shooters-rules\/","title":{"rendered":"Doom: The Dark Ages review \u2013 id Software gets medieval in a dramatic rewrite of the shooter\u2019s rules"},"content":{"rendered":"<p><strong>PC, PS5, Xbox; id Software\/Bathesda Softworks<br \/><\/strong>This prequel takes a blunt force trauma approach to problem-solving and demon-killing, with a slower pace but more spectacular weaponry<\/p>\n<p>Billed as a prequel to id Software\u2019s <a href=\"https:\/\/www.theguardian.com\/technology\/2016\/may\/18\/doom-review-ludicrous-compelling-shooter-reboot-basics-original\">2016 revival of Doom<\/a>, The Dark Ages is about as different as it could be from its predecessors while remaining recognisably part of the series. Where 2020\u2019s <a href=\"https:\/\/www.theguardian.com\/games\/2020\/mar\/19\/doom-eternal-review\">Doom Eternal<\/a> was about speed and evasion, The Dark Ages emphasises standing your ground. Where Eternal involved picking off enemies one by one, The Dark Ages empowers you to obliterate dozens of demons simultaneously. Where Eternal saw you juggling rapid-fire weapons in a finger-cramping frenzy, The Dark Ages lets you solve most problems by hitting things ferociously hard. Ripping and tearing are out. Blunt force trauma is in.<\/p>\n<p>The kernel of The Dark Ages\u2019 combat stretches back to the 1993 original, inspired by the slow-moving projectiles fired by enemies such as imps, cacodemons, and hell knights. The Dark Ages empowers most of its enemies to shoot such projectiles, making its interdimensional battlefields glow with drifting fireballs, scudding orbs and floating energy barriers.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2025\/may\/09\/doom-the-dark-ages-review-id-software\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/04582948d35b385af87401502f656301a6e63419\/180_0_2700_2160\/master\/2700.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=d51f219eea8db39b125a8516f2ac81c8\" title=\"Doom: The Dark Ages review \u2013 id Software gets medieval in a dramatic rewrite of the shooter\u2019s rules\" \/>PC, PS5, Xbox; id Software\/Bathesda SoftworksThis prequel takes a blunt force trauma approach to problem-solving and demon-killing, with a slower pace but more spectacular weaponry<br \/>\nBilled as a prequel to id Software\u2019s 2016 revival of Doom, The Dark Ages is about as different as it could be from its predecessors while remaining recognisably part of the series. Where 2020\u2019s Doom Eternal was about speed and evasion, The Dark Ages emphasises standing your ground. Where Eternal involved picking off enemies one by one, The Dark Ages empowers you to obliterate dozens of demons simultaneously. Where Eternal saw you juggling rapid-fire weapons in a finger-cramping frenzy, The Dark Ages lets you solve most problems by hitting things ferociously hard. Ripping and tearing are out. Blunt force trauma is in.<br \/>\nThe kernel of The Dark Ages\u2019 combat stretches back to the 1993 original, inspired by the slow-moving projectiles fired by enemies such as imps, cacodemons, and hell knights. The Dark Ages empowers most of its enemies to shoot such projectiles, making its interdimensional battlefields glow with drifting fireballs, scudding orbs and floating energy barriers. Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>PC, PS5, Xbox; id Software\/Bathesda SoftworksThis prequel takes a blunt force trauma approach to problem-solving and demon-killing, with a slower pace but more spectacular weaponry Billed as a prequel to id Software\u2019s 2016 revival of Doom, The Dark Ages is about as different as it could be from its predecessors while remaining recognisably part of &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2025\/05\/12\/doom-the-dark-ages-review-id-software-gets-medieval-in-a-dramatic-rewrite-of-the-shooters-rules\/\"> <span class=\"screen-reader-text\">Doom: The Dark Ages review \u2013 id Software gets medieval in a dramatic rewrite of the shooter\u2019s rules<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":18792,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/18791"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=18791"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/18791\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/18792"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=18791"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=18791"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=18791"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}