{"id":19637,"date":"2025-08-06T09:37:34","date_gmt":"2025-08-06T07:37:34","guid":{"rendered":"http:\/\/costops.com\/index.php\/2025\/08\/06\/all-star-lineup-aphelion-a-game-made-in-collaboration-with-the-european-space-agency\/"},"modified":"2025-08-06T09:37:34","modified_gmt":"2025-08-06T07:37:34","slug":"all-star-lineup-aphelion-a-game-made-in-collaboration-with-the-european-space-agency","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2025\/08\/06\/all-star-lineup-aphelion-a-game-made-in-collaboration-with-the-european-space-agency\/","title":{"rendered":"All-star lineup: Aphelion, a game made in collaboration with the European Space Agency"},"content":{"rendered":"<p>On an icy world, a glitteringly hard take on sci-fi emerges which draws on real science as well as Hollywood\u2019s cosmic fantasies<\/p>\n<p>What defines a game by Don\u2019t Nod, the French studio behind acclaimed narrative dramas Life Is Strange, Tell Me Why and Lost Records: Bloom and Rage? Dmitri Weideli, an executive producer at the company, has a hard time replying to this question at first, and then settles on an answer that seems rather broad. \u201cWe want to make games that matter and that give players a great story that allows them to go through different kinds of emotions,\u201d he says. \u201cWe try to diversify the kind of games we create, but at the same time, keep the same spirit.\u201d<\/p>\n<p>There\u2019s certainly something to this idea of diversification. Since its founding in 2008, the French outfit has made action-adventure games about memory, narrative games involving magical college students, and a role-playing game about a Georgian vampire. Recently, it released Jusant, an ecological sci-fi fable that was also a refreshingly realistic take on rock climbing.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2025\/aug\/06\/aphelion-a-game-european-space-agency-don-t-nod\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/79b98dc4f1835ceefbb3414186286d7bab651792\/640_0_2700_2160\/master\/2700.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=120cb867b1c20a2b84b77c832e10a6d8\" title=\"All-star lineup: Aphelion, a game made in collaboration with the European Space Agency\" \/>On an icy world, a glitteringly hard take on sci-fi emerges which draws on real science as well as Hollywood\u2019s cosmic fantasies<br \/>\nWhat defines a game by Don\u2019t Nod, the French studio behind acclaimed narrative dramas Life Is Strange, Tell Me Why and Lost Records: Bloom and Rage? Dmitri Weideli, an executive producer at the company, has a hard time replying to this question at first, and then settles on an answer that seems rather broad. \u201cWe want to make games that matter and that give players a great story that allows them to go through different kinds of emotions,\u201d he says. \u201cWe try to diversify the kind of games we create, but at the same time, keep the same spirit.\u201d<br \/>\nThere\u2019s certainly something to this idea of diversification. Since its founding in 2008, the French outfit has made action-adventure games about memory, narrative games involving magical college students, and a role-playing game about a Georgian vampire. Recently, it released Jusant, an ecological sci-fi fable that was also a refreshingly realistic take on rock climbing. Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>On an icy world, a glitteringly hard take on sci-fi emerges which draws on real science as well as Hollywood\u2019s cosmic fantasies What defines a game by Don\u2019t Nod, the French studio behind acclaimed narrative dramas Life Is Strange, Tell Me Why and Lost Records: Bloom and Rage? Dmitri Weideli, an executive producer at the &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2025\/08\/06\/all-star-lineup-aphelion-a-game-made-in-collaboration-with-the-european-space-agency\/\"> <span class=\"screen-reader-text\">All-star lineup: Aphelion, a game made in collaboration with the European Space Agency<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":19638,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/19637"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=19637"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/19637\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/19638"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=19637"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=19637"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=19637"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}