{"id":20683,"date":"2025-10-31T10:37:23","date_gmt":"2025-10-31T09:37:23","guid":{"rendered":"https:\/\/costops.com\/index.php\/2025\/10\/31\/inside-the-secret-psychology-of-horror-games-and-why-we-cant-help-pushing-play\/"},"modified":"2025-10-31T10:37:23","modified_gmt":"2025-10-31T09:37:23","slug":"inside-the-secret-psychology-of-horror-games-and-why-we-cant-help-pushing-play","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2025\/10\/31\/inside-the-secret-psychology-of-horror-games-and-why-we-cant-help-pushing-play\/","title":{"rendered":"Inside the secret psychology of horror games \u2013 and why we can\u2019t help pushing play"},"content":{"rendered":"<p>It\u2019s not just what we hear and see that scares us, according to those behind many of video gaming\u2019s modern horror classics<\/p>\n<p>The sound came first. In a San Francisco Bart train tunnel, Don Veca took his recorder and captured a train\u2019s metallic roar \u2013 \u201clike demons in agony, beautifully ugly,\u201d he remembers. That recording became one of the most chilling sounds in 2008\u2019s <a href=\"https:\/\/www.theguardian.com\/games\/2023\/feb\/23\/dead-space-at-15-we-wanted-to-make-one-of-the-scariest-games-ever\">Dead Space<\/a>.<\/p>\n<p>\u201cWe dropped that screeching, industrial noise at full volume right after the vacuum silence \u2013 creating one of the game\u2019s most jarring sonic contrasts,\u201d Veca, who made horror history as the audio director for the Dead Space games, recalls. \u201cOur game designer hated it \u2013 but the boss loved it. Over time, it\u2019s become iconic.\u201d<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2025\/oct\/31\/psychology-horror-games-and-why-we-cant-help-pushing-play\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/215678397ad0f196cf8a8cbc9e3e15f0e6ae366c\/1068_0_2700_2160\/master\/2700.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=45e6f0ab611b3d54499401811749a94d\" title=\"Inside the secret psychology of horror games \u2013 and why we can\u2019t help pushing play\" \/>It\u2019s not just what we hear and see that scares us, according to those behind many of video gaming\u2019s modern horror classics<br \/>\nThe sound came first. In a San Francisco Bart train tunnel, Don Veca took his recorder and captured a train\u2019s metallic roar \u2013 \u201clike demons in agony, beautifully ugly,\u201d he remembers. That recording became one of the most chilling sounds in 2008\u2019s Dead Space.<br \/>\n\u201cWe dropped that screeching, industrial noise at full volume right after the vacuum silence \u2013 creating one of the game\u2019s most jarring sonic contrasts,\u201d Veca, who made horror history as the audio director for the Dead Space games, recalls. \u201cOur game designer hated it \u2013 but the boss loved it. Over time, it\u2019s become iconic.\u201d Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s not just what we hear and see that scares us, according to those behind many of video gaming\u2019s modern horror classics The sound came first. In a San Francisco Bart train tunnel, Don Veca took his recorder and captured a train\u2019s metallic roar \u2013 \u201clike demons in agony, beautifully ugly,\u201d he remembers. That recording &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2025\/10\/31\/inside-the-secret-psychology-of-horror-games-and-why-we-cant-help-pushing-play\/\"> <span class=\"screen-reader-text\">Inside the secret psychology of horror games \u2013 and why we can\u2019t help pushing play<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":20684,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/20683"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=20683"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/20683\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/20684"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=20683"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=20683"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=20683"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}