{"id":21239,"date":"2025-12-17T12:37:49","date_gmt":"2025-12-17T11:37:49","guid":{"rendered":"https:\/\/costops.com\/index.php\/2025\/12\/17\/simogo-legacy-collection-review-remember-when-phone-games-were-this-wonderful\/"},"modified":"2025-12-17T12:37:49","modified_gmt":"2025-12-17T11:37:49","slug":"simogo-legacy-collection-review-remember-when-phone-games-were-this-wonderful","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2025\/12\/17\/simogo-legacy-collection-review-remember-when-phone-games-were-this-wonderful\/","title":{"rendered":"Simogo Legacy Collection review \u2013 remember when phone games were this wonderful?"},"content":{"rendered":"<p><strong>PC, Nintendo Switch\/Switch 2; Simogo<br \/><\/strong>A suite of iOS classics is lovingly preserved in this collection from the Swedish developer, early standard-setters of the meaningful smartphone game<\/p>\n<p>Fifteen years ago in Malm\u00f6, Sweden, animator Simon Flesser and programmer Magnus \u201cGordon\u201d Gardeb\u00e4ck left their jobs at the now-defunct games studio Southend Interactive to strike out on their own. Tired of the fussy nature of console development, the pair would stake their claim on Apple\u2019s App Store, which in 2010 was regarded as one of the most exciting frontiers in games. Mashing their names together to form a portmanteau, Flesser and Gardeb\u00e4ck became Simogo, and a consistently wonderful and forward-thinking games studios was born.<\/p>\n<p>Simogo Legacy Collection represents the Swedish indie studio\u2019s first seven games, released across its first five years. Originally released for iPhone and iPad from 2010 to 2015, Apple\u2019s constantly changing standards meant that Simogo, like all iOS developers, had to either regularly update their games to comply with the latest specifications, or see their games rendered unplayable. The only solutions are either to perpetually issue updates, or find a way to bring the mobile game experience to other platforms.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2025\/dec\/17\/simogo-legacy-collection-review-phone-games\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/3506e8c6bdf2723bddc08d98660db1b59af2bef1\/1331_207_1135_909\/master\/1135.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=30a14b1058541124351347b167b83f99\" title=\"Simogo Legacy Collection review \u2013 remember when phone games were this wonderful?\" \/>PC, Nintendo Switch\/Switch 2; SimogoA suite of iOS classics is lovingly preserved in this collection from the Swedish developer, early standard-setters of the meaningful smartphone game<br \/>\nFifteen years ago in Malm\u00f6, Sweden, animator Simon Flesser and programmer Magnus \u201cGordon\u201d Gardeb\u00e4ck left their jobs at the now-defunct games studio Southend Interactive to strike out on their own. Tired of the fussy nature of console development, the pair would stake their claim on Apple\u2019s App Store, which in 2010 was regarded as one of the most exciting frontiers in games. Mashing their names together to form a portmanteau, Flesser and Gardeb\u00e4ck became Simogo, and a consistently wonderful and forward-thinking games studios was born.<br \/>\nSimogo Legacy Collection represents the Swedish indie studio\u2019s first seven games, released across its first five years. Originally released for iPhone and iPad from 2010 to 2015, Apple\u2019s constantly changing standards meant that Simogo, like all iOS developers, had to either regularly update their games to comply with the latest specifications, or see their games rendered unplayable. The only solutions are either to perpetually issue updates, or find a way to bring the mobile game experience to other platforms. Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>PC, Nintendo Switch\/Switch 2; SimogoA suite of iOS classics is lovingly preserved in this collection from the Swedish developer, early standard-setters of the meaningful smartphone game Fifteen years ago in Malm\u00f6, Sweden, animator Simon Flesser and programmer Magnus \u201cGordon\u201d Gardeb\u00e4ck left their jobs at the now-defunct games studio Southend Interactive to strike out on their &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2025\/12\/17\/simogo-legacy-collection-review-remember-when-phone-games-were-this-wonderful\/\"> <span class=\"screen-reader-text\">Simogo Legacy Collection review \u2013 remember when phone games were this wonderful?<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":21240,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/21239"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=21239"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/21239\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/21240"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=21239"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=21239"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=21239"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}