{"id":2167,"date":"2021-07-15T09:47:35","date_gmt":"2021-07-15T07:47:35","guid":{"rendered":"http:\/\/costops.com\/index.php\/2021\/07\/15\/no-cults-no-politics-no-ghouls-how-china-censors-the-video-game-world\/"},"modified":"2021-07-15T09:47:35","modified_gmt":"2021-07-15T07:47:35","slug":"no-cults-no-politics-no-ghouls-how-china-censors-the-video-game-world","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2021\/07\/15\/no-cults-no-politics-no-ghouls-how-china-censors-the-video-game-world\/","title":{"rendered":"No cults, no politics, no ghouls: how China censors the video game world"},"content":{"rendered":"<p>China\u2019s video game market is the world\u2019s biggest. International developers want in on it \u2013 but its rules on what is acceptable are growing increasingly harsh. Is it worth the compromise?<\/p>\n<p>In the years after it was founded in 1999, the Swedish video game company Paradox Interactive quietly built a reputation for developing some of the best, and most hardcore, strategy games on the market. \u201cDeep, endless, complex, unyielding games,\u201d is how Shams Jorjani, the company\u2019s chief business development officer, describes Paradox\u2019s offerings. Most of its biggest hits, such as the middle ages-themed Crusader Kings, or Sengoku, in which you play as a 16th-century Japanese noble, were loosely based on history.<\/p>\n<p>But in 2016, Paradox decided to try something a little different. Its new game, Stellaris, was a work of sprawling science fiction, set 200 years in the future. In this virtual universe, players could explore richly detailed galaxies, command their own fusion-powered starship fleets and fight with extraterrestrials to expand their space empires. Gamers could choose to play as the human race, or one of many alien species. (My personal favourite dresses in a lavish golden cape and has a head like an otter\u2019s, with soft reddish-brown fur, dark eyes and a black snout. Another type of alien is a sentient crystal that eats rocks.)<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/news\/2021\/jul\/15\/china-video-game-censorship-tencent-netease-blizzard\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/763ed756760eb99ea963bec4c6199f4fb9daeb8c\/9_0_10645_6392\/master\/10645.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=3c4e917370a6fb493bf2d64a7a93a98d\" title=\"No cults, no politics, no ghouls: how China censors the video game world\" \/>China\u2019s video game market is the world\u2019s biggest. International developers want in on it \u2013 but its rules on what is acceptable are growing increasingly harsh. Is it worth the compromise?<br \/>\nIn the years after it was founded in 1999, the Swedish video game company Paradox Interactive quietly built a reputation for developing some of the best, and most hardcore, strategy games on the market. \u201cDeep, endless, complex, unyielding games,\u201d is how Shams Jorjani, the company\u2019s chief business development officer, describes Paradox\u2019s offerings. Most of its biggest hits, such as the middle ages-themed Crusader Kings, or Sengoku, in which you play as a 16th-century Japanese noble, were loosely based on history.<br \/>\nBut in 2016, Paradox decided to try something a little different. Its new game, Stellaris, was a work of sprawling science fiction, set 200 years in the future. In this virtual universe, players could explore richly detailed galaxies, command their own fusion-powered starship fleets and fight with extraterrestrials to expand their space empires. Gamers could choose to play as the human race, or one of many alien species. (My personal favourite dresses in a lavish golden cape and has a head like an otter\u2019s, with soft reddish-brown fur, dark eyes and a black snout. Another type of alien is a sentient crystal that eats rocks.) Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>China\u2019s video game market is the world\u2019s biggest. International developers want in on it \u2013 but its rules on what is acceptable are growing increasingly harsh. Is it worth the compromise? In the years after it was founded in 1999, the Swedish video game company Paradox Interactive quietly built a reputation for developing some of &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2021\/07\/15\/no-cults-no-politics-no-ghouls-how-china-censors-the-video-game-world\/\"> <span class=\"screen-reader-text\">No cults, no politics, no ghouls: how China censors the video game world<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":2168,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/2167"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=2167"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/2167\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/2168"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=2167"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=2167"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=2167"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}