{"id":24376,"date":"2026-08-13T13:37:35","date_gmt":"2026-08-13T11:37:35","guid":{"rendered":"https:\/\/costops.com\/index.php\/2026\/08\/13\/agent-64-spies-never-die-review-licence-to-kill-time-like-the-90s-never-ended\/"},"modified":"2026-08-13T13:37:35","modified_gmt":"2026-08-13T11:37:35","slug":"agent-64-spies-never-die-review-licence-to-kill-time-like-the-90s-never-ended","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2026\/08\/13\/agent-64-spies-never-die-review-licence-to-kill-time-like-the-90s-never-ended\/","title":{"rendered":"Agent 64: Spies Never Die review \u2013 licence to kill time like the 90s never ended"},"content":{"rendered":"<p><strong>PC; Replicant D6<\/strong><br \/>This GoldenEye 007-styled retro shooter is an agreeable set of straightahead shooting missions that hark back to a simpler time, with simpler controls<\/p>\n<p>With <a href=\"https:\/\/www.theguardian.com\/games\/2026\/may\/26\/007-first-light-review-james-bond-game-pc-xbox-playstation-5\">007 First Light<\/a>, 2026 has already given us the best James Bond game in more than three decades, since the release of Rare\u2019s N64 classic GoldenEye 007. But what about those players whose loyalties lie not with the super-spy himself but the particulars of that 90s interpretation of his adventures?<\/p>\n<p>Enter Agent 64: Spies Never Die. Made almost entirely by a single developer (who goes by the very cloak-and-dagger alias Replicant D6), its production values couldn\u2019t be much further from the blockbuster First Light. There\u2019s no voice acting, with all dialogue instead delivered via subtitles, while each location on your globe-trotting adventure is depicted by a repeating texture wallpapered over scenery so blocky you can count the individual polygons.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2026\/aug\/13\/agent-64-spies-never-die-review-pc-replicant-d6\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/798700d451a2fbeb391156e42b4381cae5889592\/294_0_1800_1440\/master\/1800.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=ac9ad2c27b39f3b34ca7534ecd8ae3ce\" title=\"Agent 64: Spies Never Die review \u2013 licence to kill time like the 90s never ended\" \/>PC; Replicant D6This GoldenEye 007-styled retro shooter is an agreeable set of straightahead shooting missions that hark back to a simpler time, with simpler controls<br \/>\nWith 007 First Light, 2026 has already given us the best James Bond game in more than three decades, since the release of Rare\u2019s N64 classic GoldenEye 007. But what about those players whose loyalties lie not with the super-spy himself but the particulars of that 90s interpretation of his adventures?<br \/>\nEnter Agent 64: Spies Never Die. Made almost entirely by a single developer (who goes by the very cloak-and-dagger alias Replicant D6), its production values couldn\u2019t be much further from the blockbuster First Light. There\u2019s no voice acting, with all dialogue instead delivered via subtitles, while each location on your globe-trotting adventure is depicted by a repeating texture wallpapered over scenery so blocky you can count the individual polygons. Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>PC; Replicant D6This GoldenEye 007-styled retro shooter is an agreeable set of straightahead shooting missions that hark back to a simpler time, with simpler controls With 007 First Light, 2026 has already given us the best James Bond game in more than three decades, since the release of Rare\u2019s N64 classic GoldenEye 007. But what &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2026\/08\/13\/agent-64-spies-never-die-review-licence-to-kill-time-like-the-90s-never-ended\/\"> <span class=\"screen-reader-text\">Agent 64: Spies Never Die review \u2013 licence to kill time like the 90s never ended<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":24377,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/24376"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=24376"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/24376\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/24377"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=24376"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=24376"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=24376"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}