{"id":25438,"date":"2026-10-14T14:38:00","date_gmt":"2026-10-14T12:38:00","guid":{"rendered":"http:\/\/costops.com\/index.php\/2026\/10\/14\/ready-player-one-why-the-games-arcade-is-having-a-rebirth\/"},"modified":"2026-10-14T14:38:00","modified_gmt":"2026-10-14T12:38:00","slug":"ready-player-one-why-the-games-arcade-is-having-a-rebirth","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2026\/10\/14\/ready-player-one-why-the-games-arcade-is-having-a-rebirth\/","title":{"rendered":"Ready player one? Why the games arcade is having a rebirth"},"content":{"rendered":"<p>After years of sprawling \u2018forever\u2019 games, players are rediscovering the pleasures of more focused experiences. Could a new wave of independent arcades bring back the social side of gaming?<\/p>\n<p><strong>\u2022 <\/strong><a href=\"https:\/\/www.theguardian.com\/info\/ng-interactive\/2021\/nov\/24\/sign-up-for-pushing-buttons-keza-macdonalds-weekly-look-at-the-world-of-gaming\"><strong>Don\u2019t get Pushing Buttons delivered to your inbox? Sign up here<\/strong><\/a><\/p>\n<p>There\u2019s an important semi-nostalgic movement happening in games, and I\u2019m excited about where it\u2019s heading. But I don\u2019t want to get ahead of myself here.<\/p>\n<p>Over the last five years, major publishers, obsessed with the success of \u201cforever games\u201d such as Fortnite, Minecraft and Roblox, have been throwing hundreds of millions of dollars into their own sprawling, endlessly updating, battle-pass-infested mega franchises \u2013 each designed to take all our time and money. The result has been astounding failures such as <a href=\"https:\/\/www.theguardian.com\/games\/article\/2024\/sep\/11\/sonys-hero-shooter-concord-failed-spectacularly-heres-where-it-went-wrong\">Concord<\/a>, Mindseye and Tales of the Shire. Even the good games \u2013 Crimson Desert, Path of Exile 2, Blood of the Dawnwalker \u2013 are so bloated they have become the unyielding masters of our precious few hours of free time.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2026\/oct\/14\/ready-player-one-why-the-games-arcade-is-having-a-rebirth\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/85ce458be333a264a98168404e284eb550307179\/191_4_2938_2351\/master\/2938.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=099d3f8a4108d082671799aebb19940a\" title=\"Ready player one? Why the games arcade is having a rebirth\" \/>After years of sprawling \u2018forever\u2019 games, players are rediscovering the pleasures of more focused experiences. Could a new wave of independent arcades bring back the social side of gaming?<br \/>\n\u2022 Don\u2019t get Pushing Buttons delivered to your inbox? Sign up here<br \/>\nThere\u2019s an important semi-nostalgic movement happening in games, and I\u2019m excited about where it\u2019s heading. But I don\u2019t want to get ahead of myself here.<br \/>\nOver the last five years, major publishers, obsessed with the success of \u201cforever games\u201d such as Fortnite, Minecraft and Roblox, have been throwing hundreds of millions of dollars into their own sprawling, endlessly updating, battle-pass-infested mega franchises \u2013 each designed to take all our time and money. The result has been astounding failures such as Concord, Mindseye and Tales of the Shire. Even the good games \u2013 Crimson Desert, Path of Exile 2, Blood of the Dawnwalker \u2013 are so bloated they have become the unyielding masters of our precious few hours of free time. Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After years of sprawling \u2018forever\u2019 games, players are rediscovering the pleasures of more focused experiences. Could a new wave of independent arcades bring back the social side of gaming? \u2022 Don\u2019t get Pushing Buttons delivered to your inbox? Sign up here There\u2019s an important semi-nostalgic movement happening in games, and I\u2019m excited about where it\u2019s &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2026\/10\/14\/ready-player-one-why-the-games-arcade-is-having-a-rebirth\/\"> <span class=\"screen-reader-text\">Ready player one? Why the games arcade is having a rebirth<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":25439,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/25438"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=25438"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/25438\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/25439"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=25438"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=25438"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=25438"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}