{"id":2605,"date":"2021-08-25T12:02:10","date_gmt":"2021-08-25T10:02:10","guid":{"rendered":"http:\/\/costops.com\/index.php\/2021\/08\/25\/psychonauts-2-review-a-surreal-adventure-thats-unashamedly-itself\/"},"modified":"2021-08-25T12:02:10","modified_gmt":"2021-08-25T10:02:10","slug":"psychonauts-2-review-a-surreal-adventure-thats-unashamedly-itself","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2021\/08\/25\/psychonauts-2-review-a-surreal-adventure-thats-unashamedly-itself\/","title":{"rendered":"Psychonauts 2 review \u2013 a surreal adventure that\u2019s unashamedly itself"},"content":{"rendered":"<p><strong>PC, Xbox, PlayStation 4; Double Fine\/Microsoft<\/strong><br \/>The warped worlds inside people\u2019s minds are yours to explore in a bold and beautiful sequel that never fails to surprise<\/p>\n<p>The unlikely sequel to a 16-year-old game about going inside people\u2019s heads to rummage around in all their mental baggage, Psychonauts 2 is wonderfully anachronistic. It\u2019s a missive from a time when practically every game was about running and jumping and collecting things in some cartoonish otherworld, and every developer was trying to find ways to make those actions feel fresh and exciting. This game\u2019s novelty is its bold, beautiful, confident weirdness \u2013 it\u2019s funny, unselfconscious and excellent fun. Psychonauts 2 touches on some mental health topics that might be triggering for some, but though this is not the most nuanced portrayal of the complexities of real-world mental heath ever committed to code, its themes and metaphors are never as straightforward as I expected them to be.<\/p>\n<p>We play as Razputin, a resourceful, psychic 10-year-old from a family of travelling acrobats, who ran away from home to join a team of gifted mind-hopping spies. Surprisingly, the acrobat stuff is just as fun as the psychic stuff: lifting things with telekinesis and zapping figments of the imagination with mind-lasers is cool, but Raz is so nimble and light that leaping him around people\u2019s freaky mental architecture is joyful in itself, even when it\u2019s fiddly.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2021\/aug\/25\/psychonauts-2-review-surreal-adventure\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/4aa09e45bb80928fc52442e3072edeba6e1001b5\/144_0_3600_2160\/master\/3600.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=7c7bb8df2b6517031b9383b08fe35174\" title=\"Psychonauts 2 review \u2013 a surreal adventure that\u2019s unashamedly itself\" \/>PC, Xbox, PlayStation 4; Double Fine\/MicrosoftThe warped worlds inside people\u2019s minds are yours to explore in a bold and beautiful sequel that never fails to surprise<br \/>\nThe unlikely sequel to a 16-year-old game about going inside people\u2019s heads to rummage around in all their mental baggage, Psychonauts 2 is wonderfully anachronistic. It\u2019s a missive from a time when practically every game was about running and jumping and collecting things in some cartoonish otherworld, and every developer was trying to find ways to make those actions feel fresh and exciting. This game\u2019s novelty is its bold, beautiful, confident weirdness \u2013 it\u2019s funny, unselfconscious and excellent fun. Psychonauts 2 touches on some mental health topics that might be triggering for some, but though this is not the most nuanced portrayal of the complexities of real-world mental heath ever committed to code, its themes and metaphors are never as straightforward as I expected them to be.<br \/>\nWe play as Razputin, a resourceful, psychic 10-year-old from a family of travelling acrobats, who ran away from home to join a team of gifted mind-hopping spies. Surprisingly, the acrobat stuff is just as fun as the psychic stuff: lifting things with telekinesis and zapping figments of the imagination with mind-lasers is cool, but Raz is so nimble and light that leaping him around people\u2019s freaky mental architecture is joyful in itself, even when it\u2019s fiddly. Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>PC, Xbox, PlayStation 4; Double Fine\/MicrosoftThe warped worlds inside people\u2019s minds are yours to explore in a bold and beautiful sequel that never fails to surprise The unlikely sequel to a 16-year-old game about going inside people\u2019s heads to rummage around in all their mental baggage, Psychonauts 2 is wonderfully anachronistic. It\u2019s a missive from &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2021\/08\/25\/psychonauts-2-review-a-surreal-adventure-thats-unashamedly-itself\/\"> <span class=\"screen-reader-text\">Psychonauts 2 review \u2013 a surreal adventure that\u2019s unashamedly itself<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":2606,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/2605"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=2605"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/2605\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/2606"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=2605"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=2605"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=2605"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}