{"id":3557,"date":"2021-11-03T14:39:30","date_gmt":"2021-11-03T13:39:30","guid":{"rendered":"http:\/\/costops.com\/index.php\/2021\/11\/03\/deathloop-how-arkane-used-frank-lloyd-wright-tarantino-and-twiggy-to-build-a-world\/"},"modified":"2021-11-03T14:39:30","modified_gmt":"2021-11-03T13:39:30","slug":"deathloop-how-arkane-used-frank-lloyd-wright-tarantino-and-twiggy-to-build-a-world","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2021\/11\/03\/deathloop-how-arkane-used-frank-lloyd-wright-tarantino-and-twiggy-to-build-a-world\/","title":{"rendered":"Deathloop: how Arkane used Frank Lloyd Wright, Tarantino and Twiggy to build a world"},"content":{"rendered":"<p>It takes special design to keep players exploring, and game developer Arkane, known for its refined aesthetic, has some unexpected sources<\/p>\n<p>This year, there is one game world I have enjoyed exploring more than any other. We\u2019re so spoiled for visually rich open environments these days, it takes something special to keep players immersed, to keep them wandering about looking at stuff, just for the sake of it. Deathloop is a shining example. Developer <a href=\"https:\/\/www.arkane-studios.com\/en\">Arkane<\/a> is known for its highly refined and individual approach to game art, thanks to the astonishing Dishonored titles, set in a steam-punk dystopia of rats, robotic guards and ornate classical architecture. This time around, the team created a strange Groundhog Day-like adventure set on an island populated by mad scientists and spoiled billionaires, all looking to gain immortality by living the same day over and over again, thanks to a localised space-time phenomenon.<\/p>\n<p>The island of Blackreef, where the whole game takes place, provides a fascinating example of how Arkane works. At first, the team built a timeline to explain the variety of natural and human-made features in each region. The location itself is a remote, wintery outpost, heavily inspired by the Faroe Islands, with craggy cliffs and windswept grasslands. On top of this are the monolithic concrete buildings constructed by a group of military researchers who arrived in the 1930s to investigate the island\u2019s weird phenomena. And then, decades later came Aeon, a cabal of rich tech bros, looking for a new playground. \u201cIt was kind of like if Elon Musk had said, \u2018let\u2019s go to the Bermuda Triangle and study it\u2019!\u201d explains art director Seb Mitton. \u201cThey came with all this money and realised they could create these strange events. They said \u2018we\u2019re going to start this loop and we\u2019re going to live forever.\u2019\u201d<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2021\/nov\/03\/deathloop-how-arkane-used-frank-lloyd-wright-tarantino-and-twiggy-to-build-a-world\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/ff372ce847bc88aaa4fbdf128bc8650d7857562f\/231_161_1186_712\/master\/1186.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=d1d4f6fd1b0ac8811e122a4b8aa2d936\" title=\"Deathloop: how Arkane used Frank Lloyd Wright, Tarantino and Twiggy to build a world\" \/>It takes special design to keep players exploring, and game developer Arkane, known for its refined aesthetic, has some unexpected sources<br \/>\nThis year, there is one game world I have enjoyed exploring more than any other. We\u2019re so spoiled for visually rich open environments these days, it takes something special to keep players immersed, to keep them wandering about looking at stuff, just for the sake of it. Deathloop is a shining example. Developer Arkane is known for its highly refined and individual approach to game art, thanks to the astonishing Dishonored titles, set in a steam-punk dystopia of rats, robotic guards and ornate classical architecture. This time around, the team created a strange Groundhog Day-like adventure set on an island populated by mad scientists and spoiled billionaires, all looking to gain immortality by living the same day over and over again, thanks to a localised space-time phenomenon.<br \/>\nThe island of Blackreef, where the whole game takes place, provides a fascinating example of how Arkane works. At first, the team built a timeline to explain the variety of natural and human-made features in each region. The location itself is a remote, wintery outpost, heavily inspired by the Faroe Islands, with craggy cliffs and windswept grasslands. On top of this are the monolithic concrete buildings constructed by a group of military researchers who arrived in the 1930s to investigate the island\u2019s weird phenomena. And then, decades later came Aeon, a cabal of rich tech bros, looking for a new playground. \u201cIt was kind of like if Elon Musk had said, \u2018let\u2019s go to the Bermuda Triangle and study it\u2019!\u201d explains art director Seb Mitton. \u201cThey came with all this money and realised they could create these strange events. They said \u2018we\u2019re going to start this loop and we\u2019re going to live forever.\u2019\u201d Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It takes special design to keep players exploring, and game developer Arkane, known for its refined aesthetic, has some unexpected sources This year, there is one game world I have enjoyed exploring more than any other. We\u2019re so spoiled for visually rich open environments these days, it takes something special to keep players immersed, to &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2021\/11\/03\/deathloop-how-arkane-used-frank-lloyd-wright-tarantino-and-twiggy-to-build-a-world\/\"> <span class=\"screen-reader-text\">Deathloop: how Arkane used Frank Lloyd Wright, Tarantino and Twiggy to build a world<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":3558,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/3557"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=3557"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/3557\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/3558"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=3557"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=3557"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=3557"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}