{"id":6313,"date":"2022-07-12T15:36:15","date_gmt":"2022-07-12T13:36:15","guid":{"rendered":"https:\/\/costops.com\/index.php\/2022\/07\/12\/pushing-buttons-is-it-game-over-for-gamings-pandemic-boom\/"},"modified":"2022-07-12T15:36:15","modified_gmt":"2022-07-12T13:36:15","slug":"pushing-buttons-is-it-game-over-for-gamings-pandemic-boom","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2022\/07\/12\/pushing-buttons-is-it-game-over-for-gamings-pandemic-boom\/","title":{"rendered":"Pushing Buttons: Is it game over for gaming\u2019s pandemic boom?"},"content":{"rendered":"<p>The global market grew to almost $200bn in recent years, but such massive growth isn\u2019t sustainable. But the industry has a few things on the horizon to console themselves<\/p>\n<ul>\n<li><strong><a href=\"https:\/\/www.theguardian.com\/info\/ng-interactive\/2021\/nov\/24\/sign-up-for-pushing-buttons-keza-macdonalds-weekly-look-at-the-world-of-gaming\">Don\u2019t get Pushing Buttons delivered to your inbox? Sign up here<\/a><\/strong><\/li>\n<\/ul>\n<p>During the pandemic, video games have had an unprecedented boom while pretty much every other cultural sector \u2013 from music and nightlife to theatre and cinema \u2013 have tanked. With everyone stuck inside looking for ways to alleviate their boredom <em>and<\/em> socialise safety, it is no wonder that the global games market grew from $150bn in 2019 to <a href=\"https:\/\/www.ft.com\/content\/2d446160-08cb-489f-90c8-853b3d88780d\">$180bn in 2020<\/a> (\u00a3). Millions of people bought consoles (the Nintendo Switch especially saw a huge surge); and some of us who already had consoles felt like a shiny new PlayStation 5, say, might alleviate the pandemic blues for a while. Every facet of gaming, from mobile to consoles, Twitch viewership to concurrent Steam player numbers, was given a boost.<\/p>\n<p>It\u2019s also hardly surprising, then, that <a href=\"https:\/\/www.cnet.com\/tech\/gaming\/video-game-sales-set-to-fall-this-year-after-pandemic-boom-predicts-ampere-analysis\/\">the games industry is now facing a contraction<\/a>. Growth continued throughout 2021, up to around $190bn, but is now predicted by market analysts to decline by a few billion. The games industry\u2019s revenue is expected to start climbing again from 2023, however, past its pandemic peak.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2022\/jul\/12\/pushing-buttons-is-it-game-over-for-gaming-pandemic-boom\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/f4ed88a8d4a7d34ff2ab12389592f130191928ec\/56_0_1800_1080\/master\/1800.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=34fee539361dd3b74d7fee9ede72307e\" title=\"Pushing Buttons: Is it game over for gaming\u2019s pandemic boom?\" \/>The global market grew to almost $200bn in recent years, but such massive growth isn\u2019t sustainable. But the industry has a few things on the horizon to console themselves<br \/>\nDon\u2019t get Pushing Buttons delivered to your inbox? Sign up here<br \/>\nDuring the pandemic, video games have had an unprecedented boom while pretty much every other cultural sector \u2013 from music and nightlife to theatre and cinema \u2013 have tanked. With everyone stuck inside looking for ways to alleviate their boredom and socialise safety, it is no wonder that the global games market grew from $150bn in 2019 to $180bn in 2020 (\u00a3). Millions of people bought consoles (the Nintendo Switch especially saw a huge surge); and some of us who already had consoles felt like a shiny new PlayStation 5, say, might alleviate the pandemic blues for a while. Every facet of gaming, from mobile to consoles, Twitch viewership to concurrent Steam player numbers, was given a boost.<br \/>\nIt\u2019s also hardly surprising, then, that the games industry is now facing a contraction. Growth continued throughout 2021, up to around $190bn, but is now predicted by market analysts to decline by a few billion. The games industry\u2019s revenue is expected to start climbing again from 2023, however, past its pandemic peak. Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The global market grew to almost $200bn in recent years, but such massive growth isn\u2019t sustainable. But the industry has a few things on the horizon to console themselves Don\u2019t get Pushing Buttons delivered to your inbox? Sign up here During the pandemic, video games have had an unprecedented boom while pretty much every other &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2022\/07\/12\/pushing-buttons-is-it-game-over-for-gamings-pandemic-boom\/\"> <span class=\"screen-reader-text\">Pushing Buttons: Is it game over for gaming\u2019s pandemic boom?<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":6314,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/6313"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=6313"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/6313\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/6314"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=6313"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=6313"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=6313"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}