{"id":6797,"date":"2022-08-24T09:39:40","date_gmt":"2022-08-24T07:39:40","guid":{"rendered":"http:\/\/costops.com\/index.php\/2022\/08\/24\/pentiment-the-16th-century-murder-mystery-that-looks-like-a-playable-tapestry\/"},"modified":"2022-08-24T09:39:40","modified_gmt":"2022-08-24T07:39:40","slug":"pentiment-the-16th-century-murder-mystery-that-looks-like-a-playable-tapestry","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2022\/08\/24\/pentiment-the-16th-century-murder-mystery-that-looks-like-a-playable-tapestry\/","title":{"rendered":"Pentiment, the 16th-century murder mystery that looks like a playable tapestry"},"content":{"rendered":"<p>Director Josh Sawyer explains why developer Obsidian decided to make a narrative adventure about a painter-detective<\/p>\n<p>You are Andreas Moller, an artist working in an abbey in 16th-century Bavaria. Over the course of 25 years, you must investigate a murder in a local town convulsed by the social changes of the era. Pentiment doesn\u2019t sound like a typical video game, and it doesn\u2019t look like one either, inspired as it is by late medieval art: the whole thing looks like a cross between a tapestry and an early-modern illustrated manuscript. The word pentiment means an earlier painting covered up by a later one, and the plot sees Moller scraping away lies to uncover the truth.<\/p>\n<p>The game\u2019s director Josh Sawyer at developer Obsidian has a degree in history, and studied the Holy Roman Empire in particular. \u201cI\u2019d always wanted to make a historical game,\u201d he says. \u201cAnd around the time that <a href=\"https:\/\/www.polygon.com\/2018\/11\/10\/17959500\/obsidian-xbox-acquired-x018-new-vegas-pillars-eternity\">Microsoft acquired us<\/a> [in 2018], I thought it would be cool to try to pitch a very small-scale game.\u201d He chose the 16th century because it was an era of great social upheaval, not unlike the period we\u2019re living through today.<\/p>\n<p>Pentiment is out on Xbox and PC in November.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2022\/aug\/24\/pentiment-the-16th-century-mystery-that-looks-like-a-playable-tapestry\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/02f3ace975ddd83bca65846ab92584e0eaeddf6c\/120_0_3600_2160\/master\/3600.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=51ec977f7c164e6e83bb2751005b6af2\" title=\"Pentiment, the 16th-century murder mystery that looks like a playable tapestry\" \/>Director Josh Sawyer explains why developer Obsidian decided to make a narrative adventure about a painter-detective<br \/>\nYou are Andreas Moller, an artist working in an abbey in 16th-century Bavaria. Over the course of 25 years, you must investigate a murder in a local town convulsed by the social changes of the era. Pentiment doesn\u2019t sound like a typical video game, and it doesn\u2019t look like one either, inspired as it is by late medieval art: the whole thing looks like a cross between a tapestry and an early-modern illustrated manuscript. The word pentiment means an earlier painting covered up by a later one, and the plot sees Moller scraping away lies to uncover the truth.<br \/>\nThe game\u2019s director Josh Sawyer at developer Obsidian has a degree in history, and studied the Holy Roman Empire in particular. \u201cI\u2019d always wanted to make a historical game,\u201d he says. \u201cAnd around the time that Microsoft acquired us [in 2018], I thought it would be cool to try to pitch a very small-scale game.\u201d He chose the 16th century because it was an era of great social upheaval, not unlike the period we\u2019re living through today.<br \/>\nPentiment is out on Xbox and PC in November. Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Director Josh Sawyer explains why developer Obsidian decided to make a narrative adventure about a painter-detective You are Andreas Moller, an artist working in an abbey in 16th-century Bavaria. Over the course of 25 years, you must investigate a murder in a local town convulsed by the social changes of the era. Pentiment doesn\u2019t sound &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2022\/08\/24\/pentiment-the-16th-century-murder-mystery-that-looks-like-a-playable-tapestry\/\"> <span class=\"screen-reader-text\">Pentiment, the 16th-century murder mystery that looks like a playable tapestry<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":6798,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/6797"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=6797"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/6797\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/6798"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=6797"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=6797"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=6797"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}