{"id":757,"date":"2021-03-05T13:32:31","date_gmt":"2021-03-05T12:32:31","guid":{"rendered":"http:\/\/costops.com\/index.php\/2021\/03\/05\/pixeljunk-raiders-review-space-adventure-carries-too-much-baggage\/"},"modified":"2021-03-05T13:32:31","modified_gmt":"2021-03-05T12:32:31","slug":"pixeljunk-raiders-review-space-adventure-carries-too-much-baggage","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2021\/03\/05\/pixeljunk-raiders-review-space-adventure-carries-too-much-baggage\/","title":{"rendered":"PixelJunk Raiders review \u2013 space adventure carries too much baggage"},"content":{"rendered":"<p><strong>PC; Q-Games<\/strong> <br \/>Its mix of planetary scavenging, alien-hunting and funky artwork ought to be a smash, but sluggish mechanics and onerous mission demands diminish the fun<\/p>\n<p>A space rescue adventure from Kyoto\u2019s inimitable Q-Games, PixelJunk Raiders has the bones of a great action game. Its mix of planetary exploration, scavenging and alien-killing is unusual enough to make an impression; the art style, which lands somewhere between a 90s anime and the cover of an old science-fiction novel, is glorious; its planets are beautiful; the retro-futuristic vibe is refreshing and colourful. Unfortunately I just haven\u2019t had any fun playing it.<\/p>\n<p>Dropped on to a planet where you must rescue disappointingly static alien civilians from squid-like invaders who\u2019ve taken over their citadels, the first thing to do is forage for weapons and blueprints for useful gadgets. Scanning the horizon for the telltale smoke-plume of a crashed ship, buildings or ruins leads to loot and currency \u2013 but if you die, as I often did, you lose it all. Several times I respawned on a planet stripped bare of resources; faced with the prospect of trying to pummel aliens to death with my bare fists to grind out enough currency to open a locked door, it was usually easier to just restart the whole mission.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2021\/mar\/05\/pixeljunk-raiders-review-space-adventure-google-stadia-q-games\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/4b605a13870f0126595747593e519a0be7ab180e\/240_0_3600_2160\/master\/3600.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=c7fdca11c5512b1795a3691e6c51ce42\" title=\"PixelJunk Raiders review \u2013 space adventure carries too much baggage\" \/>PC; Q-Games Its mix of planetary scavenging, alien-hunting and funky artwork ought to be a smash, but sluggish mechanics and onerous mission demands diminish the fun<br \/>\nA space rescue adventure from Kyoto\u2019s inimitable Q-Games, PixelJunk Raiders has the bones of a great action game. Its mix of planetary exploration, scavenging and alien-killing is unusual enough to make an impression; the art style, which lands somewhere between a 90s anime and the cover of an old science-fiction novel, is glorious; its planets are beautiful; the retro-futuristic vibe is refreshing and colourful. Unfortunately I just haven\u2019t had any fun playing it.<br \/>\nDropped on to a planet where you must rescue disappointingly static alien civilians from squid-like invaders who\u2019ve taken over their citadels, the first thing to do is forage for weapons and blueprints for useful gadgets. Scanning the horizon for the telltale smoke-plume of a crashed ship, buildings or ruins leads to loot and currency \u2013 but if you die, as I often did, you lose it all. Several times I respawned on a planet stripped bare of resources; faced with the prospect of trying to pummel aliens to death with my bare fists to grind out enough currency to open a locked door, it was usually easier to just restart the whole mission. Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>PC; Q-Games Its mix of planetary scavenging, alien-hunting and funky artwork ought to be a smash, but sluggish mechanics and onerous mission demands diminish the fun A space rescue adventure from Kyoto\u2019s inimitable Q-Games, PixelJunk Raiders has the bones of a great action game. Its mix of planetary exploration, scavenging and alien-killing is unusual enough &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2021\/03\/05\/pixeljunk-raiders-review-space-adventure-carries-too-much-baggage\/\"> <span class=\"screen-reader-text\">PixelJunk Raiders review \u2013 space adventure carries too much baggage<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":758,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/757"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=757"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/757\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/758"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=757"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=757"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=757"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}