{"id":777,"date":"2021-03-08T11:46:43","date_gmt":"2021-03-08T10:46:43","guid":{"rendered":"http:\/\/costops.com\/index.php\/2021\/03\/08\/maquette-review-exhilarating-worlds-within-worlds\/"},"modified":"2021-03-08T11:46:43","modified_gmt":"2021-03-08T10:46:43","slug":"maquette-review-exhilarating-worlds-within-worlds","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2021\/03\/08\/maquette-review-exhilarating-worlds-within-worlds\/","title":{"rendered":"Maquette review \u2013 exhilarating worlds within worlds"},"content":{"rendered":"<p>(Graceful Decay; Annapurna Interactive; PC, PS4\/5)<br \/>This simple girl-meets-boy story plays out in a series of abstract dioramas, each one bigger than the next<\/p>\n<p><em><a href=\"https:\/\/maquettegame.com\/\">Maquette<\/a> <\/em>opens with a conversation between two strangers in a San Francisco coffee shop, a flirty interaction sparked over a sketchbook. Romance soon follows and the game \u2013 the latest from the tasteful video game arm of the Hollywood studio <a href=\"https:\/\/annapurnainteractive.com\/\">Annapurna<\/a> \u2013 charts the blossoming of a young relationship. It\u2019s a straightforward premise for a game that is anything but.<\/p>\n<p>The simplest way to understand the highly experimental design that sits at <em>Maquette<\/em>\u2019s core is to imagine, on your kitchen table, a scale replica of the street outside. Move an object on the model and, simultaneously, the full-size object moves, with great, clunking heft, outside your door. You might, for example, place a tiny model staircase beside a neighbour\u2019s high fence on the model. Step outside and you are able to physically clamber on to the staircase and hop into the neighbour\u2019s garden. The game is, then, a series of nested dioramas: move an object in one dimension and it moves in the others, at scales both great and small. It\u2019s a simple interaction that leads to mystifying complexity \u2013 much in the same way a relationship develops from a first kiss.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2021\/mar\/06\/maquette-review-exhilarating-worlds-within-worlds\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/6c987c7edb8f9290e03ed24c0d598a324ca198e8\/240_0_3600_2160\/master\/3600.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=311ec6cee9fb16484ff3cfc9df9a1ad1\" title=\"Maquette review \u2013 exhilarating worlds within worlds\" \/>(Graceful Decay; Annapurna Interactive; PC, PS4\/5)This simple girl-meets-boy story plays out in a series of abstract dioramas, each one bigger than the next<br \/>\nMaquette opens with a conversation between two strangers in a San Francisco coffee shop, a flirty interaction sparked over a sketchbook. Romance soon follows and the game \u2013 the latest from the tasteful video game arm of the Hollywood studio Annapurna \u2013 charts the blossoming of a young relationship. It\u2019s a straightforward premise for a game that is anything but.<br \/>\nThe simplest way to understand the highly experimental design that sits at Maquette\u2019s core is to imagine, on your kitchen table, a scale replica of the street outside. Move an object on the model and, simultaneously, the full-size object moves, with great, clunking heft, outside your door. You might, for example, place a tiny model staircase beside a neighbour\u2019s high fence on the model. Step outside and you are able to physically clamber on to the staircase and hop into the neighbour\u2019s garden. The game is, then, a series of nested dioramas: move an object in one dimension and it moves in the others, at scales both great and small. It\u2019s a simple interaction that leads to mystifying complexity \u2013 much in the same way a relationship develops from a first kiss. Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>(Graceful Decay; Annapurna Interactive; PC, PS4\/5)This simple girl-meets-boy story plays out in a series of abstract dioramas, each one bigger than the next Maquette opens with a conversation between two strangers in a San Francisco coffee shop, a flirty interaction sparked over a sketchbook. Romance soon follows and the game \u2013 the latest from the &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2021\/03\/08\/maquette-review-exhilarating-worlds-within-worlds\/\"> <span class=\"screen-reader-text\">Maquette review \u2013 exhilarating worlds within worlds<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":778,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/777"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=777"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/777\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/778"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=777"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=777"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=777"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}