{"id":8833,"date":"2023-02-02T11:37:31","date_gmt":"2023-02-02T10:37:31","guid":{"rendered":"http:\/\/costops.com\/index.php\/2023\/02\/02\/dead-space-review-an-intensely-horrible-sci-fi-classic-returns\/"},"modified":"2023-02-02T11:37:31","modified_gmt":"2023-02-02T10:37:31","slug":"dead-space-review-an-intensely-horrible-sci-fi-classic-returns","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2023\/02\/02\/dead-space-review-an-intensely-horrible-sci-fi-classic-returns\/","title":{"rendered":"Dead Space review \u2013 an intensely horrible sci-fi classic returns"},"content":{"rendered":"<p><strong>PlayStation 5, Xbox Series X, PC; EA Motive\/EA<br \/><\/strong>This remake of 2008\u2019s urgent sci-fi horror from Visceral Games resists big changes in favour of some laser-focused improvements<\/p>\n<p>Originally released in 2008, <a href=\"https:\/\/www.theguardian.com\/technology\/2008\/oct\/16\/microsoft-dead-space\">Dead Space<\/a> was EA\u2019s sci-fi riff on 2005\u2019s Resident Evil 4. It took the revolutionary design ideas of Shinji Mikami\u2019s horror masterpiece \u2013 the over-the-shoulder perspective, tense crowd-control combat and zombies that weren\u2019t really zombies \u2013 and launched them into a far-flung corner of the cosmos, switching virus-infected villagers for mutant alien necromorphs. The results were darkly thrilling, but couldn\u2019t fully escape the light of Resi 4\u2019s incandescent star.<\/p>\n<p>Fifteen years down the line, with so much more distance from Mikami\u2019s game, Dead Space is easier to appreciate on its own merits. This overhaul, from EA studio Motive, is a surprisingly restrained affair, resisting the temptation to supplement the game with modern adornments. Instead it streamlines the experience, altering the layout of doomed spaceship the USG Ishimura so that players may pass through it and its many horrors more smoothly. It\u2019s a remake that embraces the original\u2019s taut pacing and powerful forward-momentum, and is all the better for it.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2023\/feb\/01\/dead-space-review-an-intensely-horrible-sci-fi-classic-returns\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/ddca4fe3bda5191417c5aae62841e82c961385c0\/60_0_1800_1080\/master\/1800.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=8754b63553fef0b4d2586b9b9e442bd6\" title=\"Dead Space review \u2013 an intensely horrible sci-fi classic returns\" \/>PlayStation 5, Xbox Series X, PC; EA Motive\/EAThis remake of 2008\u2019s urgent sci-fi horror from Visceral Games resists big changes in favour of some laser-focused improvements<br \/>\nOriginally released in 2008, Dead Space was EA\u2019s sci-fi riff on 2005\u2019s Resident Evil 4. It took the revolutionary design ideas of Shinji Mikami\u2019s horror masterpiece \u2013 the over-the-shoulder perspective, tense crowd-control combat and zombies that weren\u2019t really zombies \u2013 and launched them into a far-flung corner of the cosmos, switching virus-infected villagers for mutant alien necromorphs. The results were darkly thrilling, but couldn\u2019t fully escape the light of Resi 4\u2019s incandescent star.<br \/>\nFifteen years down the line, with so much more distance from Mikami\u2019s game, Dead Space is easier to appreciate on its own merits. This overhaul, from EA studio Motive, is a surprisingly restrained affair, resisting the temptation to supplement the game with modern adornments. Instead it streamlines the experience, altering the layout of doomed spaceship the USG Ishimura so that players may pass through it and its many horrors more smoothly. It\u2019s a remake that embraces the original\u2019s taut pacing and powerful forward-momentum, and is all the better for it. Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>PlayStation 5, Xbox Series X, PC; EA Motive\/EAThis remake of 2008\u2019s urgent sci-fi horror from Visceral Games resists big changes in favour of some laser-focused improvements Originally released in 2008, Dead Space was EA\u2019s sci-fi riff on 2005\u2019s Resident Evil 4. It took the revolutionary design ideas of Shinji Mikami\u2019s horror masterpiece \u2013 the over-the-shoulder &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2023\/02\/02\/dead-space-review-an-intensely-horrible-sci-fi-classic-returns\/\"> <span class=\"screen-reader-text\">Dead Space review \u2013 an intensely horrible sci-fi classic returns<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":8834,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/8833"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=8833"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/8833\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/8834"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=8833"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=8833"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=8833"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}