{"id":9053,"date":"2023-02-22T12:39:57","date_gmt":"2023-02-22T11:39:57","guid":{"rendered":"http:\/\/costops.com\/index.php\/2023\/02\/22\/pushing-buttons-the-playstation-vr-2-might-be-the-next-big-thing-if-you-can-handle-the-nausea-and-the-cost\/"},"modified":"2023-02-22T12:39:57","modified_gmt":"2023-02-22T11:39:57","slug":"pushing-buttons-the-playstation-vr-2-might-be-the-next-big-thing-if-you-can-handle-the-nausea-and-the-cost","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2023\/02\/22\/pushing-buttons-the-playstation-vr-2-might-be-the-next-big-thing-if-you-can-handle-the-nausea-and-the-cost\/","title":{"rendered":"Pushing Buttons: The PlayStation VR 2 might be the next big thing, if you can handle the nausea \u2013 and the cost"},"content":{"rendered":"<p>In this week\u2019s newsletter: Though costly, the PSVR2 is the most usable virtual gaming device yet \u2013 even for sceptics like me<\/p>\n<ul>\n<li><strong><a href=\"https:\/\/www.theguardian.com\/info\/ng-interactive\/2021\/nov\/24\/sign-up-for-pushing-buttons-keza-macdonalds-weekly-look-at-the-world-of-gaming\">Don\u2019t get Pushing Buttons delivered to your inbox? Sign up here<\/a><\/strong><\/li>\n<\/ul>\n<p>In 2016, when the first wave of virtual reality headsets hit the market after years of hype, I was sceptical. I was totally sold on VR, having had my mind blown playing a space dogfighting sim the previous year at <a href=\"https:\/\/www.ign.com\/articles\/2012\/05\/24\/internet-spaceships-are-serious-business\">internet-spaceship convention Eve Fanfest<\/a>. But the original Oculus Rift and HTC Vive were just so unwieldy<em>. <\/em>They needed too many cables and so much space to operate that you had to dedicate a small room to them (which some of my more techy friends happily did). They were expensive, as were the PCs that you needed to run them. And having already played with VR several times at trade shows, the novelty was wearing off fast. Cool, sure, but the future of gaming? Nah.<\/p>\n<p>The original PlayStation VR headset was the least technically powerful of that first wave of home VR tech, and also the least annoying to use. I was obsessed with Tetris Effect, which is a transcendental experience in VR, and its music-game cousin Rez. I played Moss, a charming storybook-style adventure about a mouse. But then PSVR went back in my Bottomless Drawer of Video Game Peripherals, and I never felt the urge to get it out again.<\/p>\n<p><strong>Crazy Taxi<\/strong> fans will be charmed by this solo developer\u2019s quest to <a href=\"https:\/\/www.theguardian.com\/games\/2023\/feb\/21\/it-took-over-my-life-how-one-man-made-his-dream-90s-video-game-on-his-own\">create his dream tribute<\/a> to the game, entirely on his own.<\/p>\n<p>Some of the American games sites interviewed the world\u2019s most famous game designer <strong>Shigeru Miyamoto<\/strong> at the opening of Universal Studios\u2019 Super Nintendo World theme park in LA. I\u2019m not jealous at all. <a href=\"https:\/\/www.ign.com\/articles\/shigeru-miyamoto-super-nintendo-world-interview?utm_source=spotim&amp;utm_medium=spotim_recirculation&amp;spot_im_redirect_source=pitc\">IGN\u2019s interview<\/a> has lots of lovely details about the park and Miyamoto\u2019s influence on it.<\/p>\n<p>Microsoft has signed a <a href=\"https:\/\/www.gamesindustry.biz\/microsoft-nintendo-sign-ten-year-call-of-duty-deal-more-xbox-games-to-follow\">\u201cbinding\u201d 10-year contract<\/a> with Nintendo to bring <strong>Call of Duty<\/strong> to its consoles, which strikes me as a very odd thing to do with a series of games that you do not yet actually own. (Activision-Blizzard and Microsoft\u2019s merger is still pending, and presumably the company will be hoping that this helps sweeten the regulators who\u2019ve put the brakes on the deal.)<\/p>\n<p><strong>Saudi Arabia\u2019s wealth fund<\/strong> keeps on <a href=\"https:\/\/www.videogameschronicle.com\/news\/saudi-arabia-ups-its-stake-in-nintendo-again-to-become-its-biggest-outside-investor\/\">upping its stake<\/a> in Nintendo. It now owns over 8% of the company. It also owns close to 6% of EA, and nearly 7% of Take-Two.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2023\/feb\/22\/pushing-buttons-virtual-reality-vr-gaming-playstation-vr-headset\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/fb3613b032cf420ace8586a8f4b0342e5cc21af6\/0_107_3856_2314\/master\/3856.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=1d68bc2353253b573aa5a42597fb51c6\" title=\"Pushing Buttons: The PlayStation VR 2 might be the next big thing, if you can handle the nausea \u2013 and the cost\" \/>In this week\u2019s newsletter: Though costly, the PSVR2 is the most usable virtual gaming device yet \u2013 even for sceptics like me<br \/>\nDon\u2019t get Pushing Buttons delivered to your inbox? Sign up here<br \/>\nIn 2016, when the first wave of virtual reality headsets hit the market after years of hype, I was sceptical. I was totally sold on VR, having had my mind blown playing a space dogfighting sim the previous year at internet-spaceship convention Eve Fanfest. But the original Oculus Rift and HTC Vive were just so unwieldy. They needed too many cables and so much space to operate that you had to dedicate a small room to them (which some of my more techy friends happily did). They were expensive, as were the PCs that you needed to run them. And having already played with VR several times at trade shows, the novelty was wearing off fast. Cool, sure, but the future of gaming? Nah.<br \/>\nThe original PlayStation VR headset was the least technically powerful of that first wave of home VR tech, and also the least annoying to use. I was obsessed with Tetris Effect, which is a transcendental experience in VR, and its music-game cousin Rez. I played Moss, a charming storybook-style adventure about a mouse. But then PSVR went back in my Bottomless Drawer of Video Game Peripherals, and I never felt the urge to get it out again.<br \/>\nCrazy Taxi fans will be charmed by this solo developer\u2019s quest to create his dream tribute to the game, entirely on his own.<br \/>\nSome of the American games sites interviewed the world\u2019s most famous game designer Shigeru Miyamoto at the opening of Universal Studios\u2019 Super Nintendo World theme park in LA. I\u2019m not jealous at all. IGN\u2019s interview has lots of lovely details about the park and Miyamoto\u2019s influence on it.<br \/>\nMicrosoft has signed a \u201cbinding\u201d 10-year contract with Nintendo to bring Call of Duty to its consoles, which strikes me as a very odd thing to do with a series of games that you do not yet actually own. (Activision-Blizzard and Microsoft\u2019s merger is still pending, and presumably the company will be hoping that this helps sweeten the regulators who\u2019ve put the brakes on the deal.)<br \/>\nSaudi Arabia\u2019s wealth fund keeps on upping its stake in Nintendo. It now owns over 8% of the company. It also owns close to 6% of EA, and nearly 7% of Take-Two. Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this week\u2019s newsletter: Though costly, the PSVR2 is the most usable virtual gaming device yet \u2013 even for sceptics like me Don\u2019t get Pushing Buttons delivered to your inbox? Sign up here In 2016, when the first wave of virtual reality headsets hit the market after years of hype, I was sceptical. I was &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2023\/02\/22\/pushing-buttons-the-playstation-vr-2-might-be-the-next-big-thing-if-you-can-handle-the-nausea-and-the-cost\/\"> <span class=\"screen-reader-text\">Pushing Buttons: The PlayStation VR 2 might be the next big thing, if you can handle the nausea \u2013 and the cost<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":9054,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/9053"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=9053"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/9053\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/9054"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=9053"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=9053"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=9053"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}