{"id":9783,"date":"2023-04-26T13:38:30","date_gmt":"2023-04-26T11:38:30","guid":{"rendered":"http:\/\/costops.com\/index.php\/2023\/04\/26\/two-hours-with-the-legend-of-zelda-tears-of-the-kingdom-a-world-of-possibilities\/"},"modified":"2023-04-26T13:38:30","modified_gmt":"2023-04-26T11:38:30","slug":"two-hours-with-the-legend-of-zelda-tears-of-the-kingdom-a-world-of-possibilities","status":"publish","type":"post","link":"http:\/\/costops.com\/index.php\/2023\/04\/26\/two-hours-with-the-legend-of-zelda-tears-of-the-kingdom-a-world-of-possibilities\/","title":{"rendered":"Two hours with The Legend of Zelda: Tears of the Kingdom \u2013 a world of possibilities"},"content":{"rendered":"<p>A few hours with the biggest Nintendo Switch game of the year reveals a world that\u2019s rich with creative potential \u2013 and fun<\/p>\n<p>However carefully open-world video games are designed, whatever delights they lay out for you like a buffet of fun-morsels, they can never account for the unpredictably dumb actions of their players. I have been invited to Nintendo\u2019s European headquarters to spend a couple of hours with The Legend of Zelda: Tears of the Kingdom, probably this year\u2019s most-anticipated video game, and so with the whole of Hyrule stretched out before me and a tantalising fort full of grimacing Bokoblin monsters to fight just down the hill, I choose to instead spend 20 minutes constructing a flame-throwing fortress on wheels.<\/p>\n<p>Using storied adventurer Link\u2019s telekinetic powers to pick stuff up and smoosh it together, I painstakingly line up wheels on wooden bars that I\u2019m using for axels, throw together wooden boards to create a boxy chassis, and take it for a couple of troubleshooting test drives before I attach flamethrowing gargoyle heads to the front. Unfortunately, the flamethrowers unbalance it, and as I careen down the road my self-made vehicle flips over and sets itself on fire. Link falls off and I watch as my hard work turns to literal ashes, its few non-flammable components tumbling unspectacularly to the ground. It turns out you should not try to make a flame-throwing go-kart out of wood.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2023\/apr\/26\/two-hours-with-the-legend-of-zelda-tears-of-the-kingdom-a-world-of-possibilities\">Continue reading&#8230;<\/a><br \/>\n<img src=\"https:\/\/i.guim.co.uk\/img\/media\/a61e1fcd05e7fe2b0db04687aa678fe2e610b70b\/191_98_1318_791\/master\/1318.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=1713091406184674a8598af633cec6eb\" title=\"Two hours with The Legend of Zelda: Tears of the Kingdom \u2013 a world of possibilities\" \/>A few hours with the biggest Nintendo Switch game of the year reveals a world that\u2019s rich with creative potential \u2013 and fun<br \/>\nHowever carefully open-world video games are designed, whatever delights they lay out for you like a buffet of fun-morsels, they can never account for the unpredictably dumb actions of their players. I have been invited to Nintendo\u2019s European headquarters to spend a couple of hours with The Legend of Zelda: Tears of the Kingdom, probably this year\u2019s most-anticipated video game, and so with the whole of Hyrule stretched out before me and a tantalising fort full of grimacing Bokoblin monsters to fight just down the hill, I choose to instead spend 20 minutes constructing a flame-throwing fortress on wheels.<br \/>\nUsing storied adventurer Link\u2019s telekinetic powers to pick stuff up and smoosh it together, I painstakingly line up wheels on wooden bars that I\u2019m using for axels, throw together wooden boards to create a boxy chassis, and take it for a couple of troubleshooting test drives before I attach flamethrowing gargoyle heads to the front. Unfortunately, the flamethrowers unbalance it, and as I careen down the road my self-made vehicle flips over and sets itself on fire. Link falls off and I watch as my hard work turns to literal ashes, its few non-flammable components tumbling unspectacularly to the ground. It turns out you should not try to make a flame-throwing go-kart out of wood. Continue reading&#8230;Technology | The Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A few hours with the biggest Nintendo Switch game of the year reveals a world that\u2019s rich with creative potential \u2013 and fun However carefully open-world video games are designed, whatever delights they lay out for you like a buffet of fun-morsels, they can never account for the unpredictably dumb actions of their players. I &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"http:\/\/costops.com\/index.php\/2023\/04\/26\/two-hours-with-the-legend-of-zelda-tears-of-the-kingdom-a-world-of-possibilities\/\"> <span class=\"screen-reader-text\">Two hours with The Legend of Zelda: Tears of the Kingdom \u2013 a world of possibilities<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":0,"featured_media":9784,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/9783"}],"collection":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/comments?post=9783"}],"version-history":[{"count":0,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/posts\/9783\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media\/9784"}],"wp:attachment":[{"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/media?parent=9783"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/categories?post=9783"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/costops.com\/index.php\/wp-json\/wp\/v2\/tags?post=9783"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}